Any sufficiently advanced technology is indistinguishable from magic. - Arthur C. Clarke
The concept of gods is something that's been with humans for thousands upon thousands of years, and the concept of magic has been around just as long if not longer. With the true advent of science fiction in the last few centuries, it's become more than tempting to combine elements of the fantastic with this. These can range from expounding on speculative or experimental science, to going into full pseudo-science or combining the tamer edges of fantasy elements. These are done for a number of reasons: they can be for just simple can't-think-of-anything-else reasons, or a deliberate push towards creating something incomprehensible for normal humans within the story. There are examples of this in books, live-action, animation and interactive media. Their usage differs depending on the circumstances, and the will of the writer.
In books, there are several instances of aliens being portrayed as akin to deities. David Brin's entire Uplift saga had the mysterious Precursors, who perpetuated the tradition of the "uplifting" of other species barring a few including humans, and are treated as a divine race due to their advanced technology and seemingly benevolent behaviour. Carl Sagen's original novel Contact relies on the conflict between faith and science for its central plot, with the aliens hiding and discovering messages within concepts in a way that can be associated with magic. Arthur C. Clarke used this several times, as can be inferred from the above quote, one of his three rules. In Clarke's Childhood's End, the Overseers are analogous to demons, and the Overmind is comparable to an Almighty God, although in this case it's a hive mind formed from countless races who have transcended physical existence. That concept of transcendence is a recurring part of this trope,
In films and television, such beings are often visually impressive, and it's often accompanied as with books with some religious undertone. Prometheus, the prequel to the Alien franchise, used religious undertones about creator and creation, and portrayed the alien beings as god-like in both technological ability and their in-their-own-image humanoid form. They also fell into the category of being god-like to the point that their attitude to humans was nothing like our own perceptions. Star Trek used the god-like alien story quite regularly, from the mysterious imprisoned being at the end of The Final Frontier to individual episodes that had non-corporeal aliens with mysterious powers crossing paths with the various crews: one of the most notorious is the hypocritical Q. Many other films use this with varying degrees of success, including The Dark Crystal (god-like in the purest sense, including a classical duality between light and dark), The Fifth Element (which goes right over into the realms of mysticism) and the entire Stargate franchise (that uses the advanced tech get-out clause for aliens posing as Egyptian deities). Doctor Who has increasingly gone for this, and even dabbled during its original run with aliens posing as gods (Pyramids of Mars), being mistaken for or treated as gods (The Daemons), or being on a level where they could be classified as gods in a fantasy setting (Guardians from The Key to Time cycle).
The concept of god-like beings is the most common these days in video games, where the need for spectacular battles is a necessity for any game worth its salt. The entire Xeno metaseries plays with this, from extra-dimensional existences equivalent to deities to super-advanced technologies and even to the concept of surviving a universal rebirth (no major spoilers here, I think). The Mass Effect series treads similar ground to the Uplift books, with the most ancient races possessing abilities comparable with divine beings in mythology and fiction. The Halo universe is also touched by this, even though many aspects are comparable or can be linked to theoretical science, so its intrusion into the concepts of the divine is less prominent. One of the most shameless versions of this scenario is the First Civilisation from the Assassin's Creed franchise; a race who predated humanity who transcended time, physical existence, even the concept of human death through genetic survival. Their abilities are so out there that it's little wonder they were called after human deities. Some less memorable examples include the original version of the Atlans from Tomb Raider, almost everything from the StarCraft series, several elements from the as-of-now aborted Half-Life series, the main cast of Asura's Wrath, and (cheating a little here) the Bionicle franchise.
Now why does this happen? I can't speak for everyone, but I can see several reasons. The most obvious is that it's a way of creating tension without the need to explain in any coherent way. The thrill of the totally unknown can be used, but when embellished with the right trimmings it won't be called out as magical by any but real scientists or scientifically-minded readers/viewers/players. Another common reason is the need to create something quickly, ala a sequel or a new episode in a series, and it provides a tried-and-tested formula for the writers. The other reason is more to do with the kind of story a writer is trying to create: by having god-like beings, you bring into question things like faith, the existence of the divine, the place of mankind in the greater scheme of things, ect. It makes a nice little tribute to humanity's want for the divine, and its ability to turn anything that may have a rational explanation into a mystical other such as St Elmo's fire.
I try to steer clear of it myself, but I won't stop anyone else from using this tactic. Or from enjoying this particular take on the unknowable facets of the universe.
My blog on many subjects, principally my writing and thoughts. My current project is The Cluster Cycle, published by Roan & Weatherford. Its first two entries are Starborn Vendetta (2023) and Lost Station Circé (2024).
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Monday, 28 November 2016
Monday, 14 November 2016
Sometimes, it's the strangest things...
Inspiration for new books strike at the strangest times, sometimes when you never, ever might expect it to strike. It's nothing new that writers can sometimes find inspiration from random and casual activities, from washing up to skipping through TV channels, from watching the weather to swimming in the sea. Visions and unexpected thoughts fly through your mind, creating images across your consciousness that can coalesce into a bigger picture. I certainly can't speak for other authors, and you could always try looking through any autobiographies they've written: but I will speak for myself in this post.
Inspirations for my own work are primarily visual. When I read a book, I impose a visual image on things, but I don't get inspiration from them as I might from watching an incredible moon in the sky, or seeing the amazing special effects from a film or video game. My mind thinks in pictures a lot of the time, which also results in me sometimes falling flat when it comes to the spoken word. But don't fret; the written word is something I'm a lot more careful about, as I know stumbles in that regard are one of the worst things an author can do to themselves.
Story ideas have come from the weirdest places. Crystal and Sin came into my head over a couple of days watching this trailer for a game called Lost Dimension, which was basically made from the opening anime cutscene. But if you want the full story behind the story's creation and how it changed from my initial flash of inspiration, I've put it in my Author's Afterward in the above work's Complete Edition. In fact, trailers and random pieces of music, combined with a strong visual imagination, have triggered the creation of the majority of my works.
Other times, it's been a formula from something visual that I've seen. A discarded early story idea, 'The Tales of Helena', was basically me mashing up science fiction and fantasy in the wake of watching Primeval, Doctor Who and my fascination with the antics of Lara Croft. I was very impressionable back then, sometimes to my shame. I actually rewrote that thing entirely twice, and it still didn't come out right. But then, It was highly derivative and quite tacky in its story beats and character development; I basically used the trick of fusing science fiction and fantasy, in addition to crossing over multiple world mythologes. As this was pre-Megami Tensei exposure, it wasn't nearly as nuanced and entertaining as it could have been. I'll probably be saying that about my earliest published books in a few years time. Isn't that the way with authors.
Another influence that impacted my early work that's rather work off is the Lord of the Rings film series. An unpublished trilogy of books, dubbed by me the "Dragon Trilogy", was initially inspired by the grandeur and quest-driven magnificence of what I saw in those three films. It was also pulled in several directions by my love of the Bionicle film trilogy. Ironically, this was the work that helped me begin to refine my writing style, and realise just what kind of stories I wanted to write. I still didn't have a clue about the darker themes, the true importance of female characters, mixed race issues, LGBT, coping with some emotional or physical handicap, or the sublime mixture of comedy and ugliness that Japanese media excels at. After this, I knew I wanted to write stories with strong characters at their core and a blurring between what people commonly labelled as good and evil.
Nowadays, I'm far more carefully with my inspirations, as I realise that too strong an image can negatively impact the originality of my work. Music is a nice middle ground, as it can generate my own imagination with an easily-absorbed sensual experience while also leaving my head free to create its own images. It's become my main resource during work and for story creation. Trailers for video games and films, when they're not too forceful, are quite good at that. Ideally, they only present images and flavours rather than a complete work. Again, it's mostly the music that really hooks me and creates an image, even when it's in service to the images.
For both, my head receives them, and transmutes them into my own visions. At this stage, they're a bit like placeholders, stored in my head while I write my own narrative and characters around that initial impression. Of course I can also draw from books and they helped me realise where I was going wrong with my writing style, but the sensual input from visual and audio media have a stronger impression when it comes to crafting story ideas. I read books for what they are, not what I can draw from them. I also find that I'm watching fulms for what they are, as my story ideas crafted during watching them either completely disappear or are nothing like my 'first draft'.
My working habit may well change, but to date it's served me relatively well. You readers now, I'll issue a challenge. Watch this video and do this: ignore the branding and what it was intended to be, and just drink in the atmosphere and music to create your own incredible scenario, around which the next blockbuster release may be based... Post your flashes in the comments below, or in the comments of this post's associated post on Google+. Oh, and in case the first video wasn't enough, here's another for you to try. Enjoy!
Inspirations for my own work are primarily visual. When I read a book, I impose a visual image on things, but I don't get inspiration from them as I might from watching an incredible moon in the sky, or seeing the amazing special effects from a film or video game. My mind thinks in pictures a lot of the time, which also results in me sometimes falling flat when it comes to the spoken word. But don't fret; the written word is something I'm a lot more careful about, as I know stumbles in that regard are one of the worst things an author can do to themselves.
Story ideas have come from the weirdest places. Crystal and Sin came into my head over a couple of days watching this trailer for a game called Lost Dimension, which was basically made from the opening anime cutscene. But if you want the full story behind the story's creation and how it changed from my initial flash of inspiration, I've put it in my Author's Afterward in the above work's Complete Edition. In fact, trailers and random pieces of music, combined with a strong visual imagination, have triggered the creation of the majority of my works.
Other times, it's been a formula from something visual that I've seen. A discarded early story idea, 'The Tales of Helena', was basically me mashing up science fiction and fantasy in the wake of watching Primeval, Doctor Who and my fascination with the antics of Lara Croft. I was very impressionable back then, sometimes to my shame. I actually rewrote that thing entirely twice, and it still didn't come out right. But then, It was highly derivative and quite tacky in its story beats and character development; I basically used the trick of fusing science fiction and fantasy, in addition to crossing over multiple world mythologes. As this was pre-Megami Tensei exposure, it wasn't nearly as nuanced and entertaining as it could have been. I'll probably be saying that about my earliest published books in a few years time. Isn't that the way with authors.
Another influence that impacted my early work that's rather work off is the Lord of the Rings film series. An unpublished trilogy of books, dubbed by me the "Dragon Trilogy", was initially inspired by the grandeur and quest-driven magnificence of what I saw in those three films. It was also pulled in several directions by my love of the Bionicle film trilogy. Ironically, this was the work that helped me begin to refine my writing style, and realise just what kind of stories I wanted to write. I still didn't have a clue about the darker themes, the true importance of female characters, mixed race issues, LGBT, coping with some emotional or physical handicap, or the sublime mixture of comedy and ugliness that Japanese media excels at. After this, I knew I wanted to write stories with strong characters at their core and a blurring between what people commonly labelled as good and evil.
Nowadays, I'm far more carefully with my inspirations, as I realise that too strong an image can negatively impact the originality of my work. Music is a nice middle ground, as it can generate my own imagination with an easily-absorbed sensual experience while also leaving my head free to create its own images. It's become my main resource during work and for story creation. Trailers for video games and films, when they're not too forceful, are quite good at that. Ideally, they only present images and flavours rather than a complete work. Again, it's mostly the music that really hooks me and creates an image, even when it's in service to the images.
For both, my head receives them, and transmutes them into my own visions. At this stage, they're a bit like placeholders, stored in my head while I write my own narrative and characters around that initial impression. Of course I can also draw from books and they helped me realise where I was going wrong with my writing style, but the sensual input from visual and audio media have a stronger impression when it comes to crafting story ideas. I read books for what they are, not what I can draw from them. I also find that I'm watching fulms for what they are, as my story ideas crafted during watching them either completely disappear or are nothing like my 'first draft'.
My working habit may well change, but to date it's served me relatively well. You readers now, I'll issue a challenge. Watch this video and do this: ignore the branding and what it was intended to be, and just drink in the atmosphere and music to create your own incredible scenario, around which the next blockbuster release may be based... Post your flashes in the comments below, or in the comments of this post's associated post on Google+. Oh, and in case the first video wasn't enough, here's another for you to try. Enjoy!
Monday, 7 November 2016
Returning to writing
I'm not feeling like saying a lot this time, but I will say something. It's been a week since BristolCon, and I'm now going to give you my feelings.
You've just come back from a major event, you're bursting with new ideas, your world's been expanded, and you're very tired at the end of a long journey. More so if you're not used to doing such long journeys on a regular basis. It was exhausting to say the least: a long journey, followed by an event, followed by another long journey with a hotel stay in the middle. To say that parts of me were aching when I came back home would be an understatement, and a second understatement would be that I was feeling even achier the following day.
Thankfully, I didn't get a stoppage of work, so I managed to dive straight into both proofreading The Leviathan Chronicle, and continuing writing my latest work. At the same time, I needed to consider what I'd learnt at BristolCon about small press houses. To be honest, I hadn't known anything about them, but I'd often heard about how they helped launch prospective authors. I've also got to consider what I'll be needing to do when the time comes for my next release, Crystal and Sin: Complete Edition. Where to publish it, how to handle the cover, which means to use for publicity. You know, what plagues every single self-published author ever...
The main thing is not to let anything get you down. You're stuck in a rut with something, or unsure of where to go? Find something else that can enthuse you equally and its equally productive, even if it's some aspect of housework or maintenance. I find that's somewhat therapeutic, and when combined with some music or other entertainment, you can let your mind unwind and allow yourself to be who you are, not what others might want you to be. My particular relaxation was provided by a long rest in bed, some homemade chicken yogurt curry, and watching through the complete season of Blood-C. It was so good that I immediately got its movie conclusion The Last Dark.
Of course, things can't be put off. Of course you mustn't just ignore things. But it's nice to wind down, forget things, allow yourself a break. To everyone who reads this; enjoy your week, weekend, and all the days ahead of you!
You've just come back from a major event, you're bursting with new ideas, your world's been expanded, and you're very tired at the end of a long journey. More so if you're not used to doing such long journeys on a regular basis. It was exhausting to say the least: a long journey, followed by an event, followed by another long journey with a hotel stay in the middle. To say that parts of me were aching when I came back home would be an understatement, and a second understatement would be that I was feeling even achier the following day.
Thankfully, I didn't get a stoppage of work, so I managed to dive straight into both proofreading The Leviathan Chronicle, and continuing writing my latest work. At the same time, I needed to consider what I'd learnt at BristolCon about small press houses. To be honest, I hadn't known anything about them, but I'd often heard about how they helped launch prospective authors. I've also got to consider what I'll be needing to do when the time comes for my next release, Crystal and Sin: Complete Edition. Where to publish it, how to handle the cover, which means to use for publicity. You know, what plagues every single self-published author ever...
The main thing is not to let anything get you down. You're stuck in a rut with something, or unsure of where to go? Find something else that can enthuse you equally and its equally productive, even if it's some aspect of housework or maintenance. I find that's somewhat therapeutic, and when combined with some music or other entertainment, you can let your mind unwind and allow yourself to be who you are, not what others might want you to be. My particular relaxation was provided by a long rest in bed, some homemade chicken yogurt curry, and watching through the complete season of Blood-C. It was so good that I immediately got its movie conclusion The Last Dark.
Of course, things can't be put off. Of course you mustn't just ignore things. But it's nice to wind down, forget things, allow yourself a break. To everyone who reads this; enjoy your week, weekend, and all the days ahead of you!
Monday, 31 October 2016
At BristolCon
Apologies for the blurriness of any images, or any clumsiness of layout and balance between text and images. This is the first time I've ever done something like this.
It's Monday, and I'm back from one of the newest science fiction and fantasy conventions in the United Kingdom. BristolCon. Located at the Doubletree Hotel, it is a hive of activity for authors, publishers, agents and sellers dedicated to these genres. There, you attend panels in the two main Programme Rooms dedicated to subjects that vary from year to year, feature stalls from local sellers that feature everything from Jewelry to books to Doctor Who memorabilia, and relax in the Break Room with drinks and Lego, or at the hotel bar (I prefer the break room myself, where this year Bionicle pieces reminded me of its influence on my decision to become a writer). This year's BristolCon was primarily focused on fantasy, with many of its panels delving into the behind-the-scenes features of the genre.
The panels I attended were most interesting. The first, "Not Just Hocus Pocus", focused by and large on systems of magic that do not conform to the systems in Rowling's Harry Potter novels, with their focus on spells and wands. It delved into many areas, but the one that stood out for me was how panelist Sarah Ash (a fellow fan of manga and anime) described her impressions on Ursula le Guin's Earthsea series, with its focus on true names giving power over staffs and lengthy incantations. The second panel, "The Regiment of Monsters?", focused on how the sci-fi and fantasy genres fell into the traps of giving non-human races potentially racists stereotypes (which I have briefly expounded upon in this post on my blog), and how the genres were even to this day being dominated by, as panelist Dev Agarwal said, "the straight white male". The leading picture is of another of the panelists, Cassandra Khaw.
The third panel I attended was "SF&F On the Margins", and it was a big eye-opener for me, as it was aimed at people like me: authors trying to break into a highly competitive market with material that might not suit all tastes and thus would be deemed as a high risk venture for the Big Five publishing houses. Lots of the information there was useful, and I even made notes of a few small press houses I might try within the next year. The next thing I attended, after taking a break, was Sarah Ash's piece called "Sleigh Beggies, Black Dogs and Knavish Spirits", a presentation about the use of British folklore in anime and manga with particular focus to The Ancient Magus' Bride. My final panel was "Under the Covers", a revealing talk about the problems and issues facing book cover artists. Now I know fully that my sister Daisy, who created the covers for my Crystal and Sin series, went through is new.

There are several people at the event who deserve special mention, but I can't unfortunately give all of them names due to my poor memory for names over faces. The first is one (first right) of the organisers, Roz Clave (I think).

The second (first left), depicted here in a very well realised Jedi/Sith outfit, is Pippa Jay. She minded a stall full of interesting books.
The third and final mention (second right) is C. M. Hutt, and I do hope I didn't use her married name by mistake. This was one of the exhibitors in the excellent art room alongside other names such as Andy Bigwood, Margaret Walty, and Chris Moore.
At the request of the latter two, I could not show any photographs featuring their artwork within the art gallery (second left), but Bigwood and Hutt were willing for their artwork to be shown in picture. I have to say the artwork on display here was excellent, with Moore continuing to prove himself a master of the form in the science fiction genre. Walty's artwork was also very fine, with scenes that were both realistic and stylised with natural fantasy landscapes.
On the whole, the event this year was as good if not better than last year, and I found more enjoyment as I was there as a writer trying to learn about the industry and perhaps make contacts (probably not much luck with the latter). The panels were interesting and entertaining, and the people there were interesting and entertaining to talk to. I felt really at home, and felt that I'd gained a bit more understanding for the kind of thing I'm letting myself in for as a writer. I also found their stalls all very tempting, and was tempted by a non-fiction book on samurai available on a stall run by Books On The Hill. By the end of my time there, I was tired by satisfied with an eventful and fruitful time. I just have to make sure my niggles don't corrupt the experience in my memory.
An additional shout-out should be given to the open mike reading that came the evening before, which featured multiple people I later saw at the event. My piece, from my in-progress book The Leviathan Chronicle, was one of four to overrun, and I was just pipped to the post by someone else who was more experienced, probably local, and had a full edited and printed book rather than working from a print-off from an OpenOffice Word document.
Anyone whose a lover of science fiction and fantasy must try to addend this wonderful convention in this wonderful city. It's the kind of thing that doesn't happen all the time, and it's where you'll find a world of genre fiction beyond the bookshelves of WH Smith and Waterstones, beyond the Harry Potters and Eragons of the bestseller list. You'll get a good idea about what this world is like, and how those within it make their living and negotiate the difficult world of the genre author.
Panelist Cassandra Khaw. |
The panels I attended were most interesting. The first, "Not Just Hocus Pocus", focused by and large on systems of magic that do not conform to the systems in Rowling's Harry Potter novels, with their focus on spells and wands. It delved into many areas, but the one that stood out for me was how panelist Sarah Ash (a fellow fan of manga and anime) described her impressions on Ursula le Guin's Earthsea series, with its focus on true names giving power over staffs and lengthy incantations. The second panel, "The Regiment of Monsters?", focused on how the sci-fi and fantasy genres fell into the traps of giving non-human races potentially racists stereotypes (which I have briefly expounded upon in this post on my blog), and how the genres were even to this day being dominated by, as panelist Dev Agarwal said, "the straight white male". The leading picture is of another of the panelists, Cassandra Khaw.
The third panel I attended was "SF&F On the Margins", and it was a big eye-opener for me, as it was aimed at people like me: authors trying to break into a highly competitive market with material that might not suit all tastes and thus would be deemed as a high risk venture for the Big Five publishing houses. Lots of the information there was useful, and I even made notes of a few small press houses I might try within the next year. The next thing I attended, after taking a break, was Sarah Ash's piece called "Sleigh Beggies, Black Dogs and Knavish Spirits", a presentation about the use of British folklore in anime and manga with particular focus to The Ancient Magus' Bride. My final panel was "Under the Covers", a revealing talk about the problems and issues facing book cover artists. Now I know fully that my sister Daisy, who created the covers for my Crystal and Sin series, went through is new.
There are several people at the event who deserve special mention, but I can't unfortunately give all of them names due to my poor memory for names over faces. The first is one (first right) of the organisers, Roz Clave (I think).
The second (first left), depicted here in a very well realised Jedi/Sith outfit, is Pippa Jay. She minded a stall full of interesting books.
On the whole, the event this year was as good if not better than last year, and I found more enjoyment as I was there as a writer trying to learn about the industry and perhaps make contacts (probably not much luck with the latter). The panels were interesting and entertaining, and the people there were interesting and entertaining to talk to. I felt really at home, and felt that I'd gained a bit more understanding for the kind of thing I'm letting myself in for as a writer. I also found their stalls all very tempting, and was tempted by a non-fiction book on samurai available on a stall run by Books On The Hill. By the end of my time there, I was tired by satisfied with an eventful and fruitful time. I just have to make sure my niggles don't corrupt the experience in my memory.
An additional shout-out should be given to the open mike reading that came the evening before, which featured multiple people I later saw at the event. My piece, from my in-progress book The Leviathan Chronicle, was one of four to overrun, and I was just pipped to the post by someone else who was more experienced, probably local, and had a full edited and printed book rather than working from a print-off from an OpenOffice Word document.
Anyone whose a lover of science fiction and fantasy must try to addend this wonderful convention in this wonderful city. It's the kind of thing that doesn't happen all the time, and it's where you'll find a world of genre fiction beyond the bookshelves of WH Smith and Waterstones, beyond the Harry Potters and Eragons of the bestseller list. You'll get a good idea about what this world is like, and how those within it make their living and negotiate the difficult world of the genre author.
Monday, 24 October 2016
New Situations, Old Problems, Softened Impact - Part 3
Once again, I'm splitting this into a series of blog posts, as what I've got to say about this multi-part quirk in the creation of fiction would create an uncomfortably long post. So I'm splitting it into as many parts as it needs.
The title this time isn't very self-explanatory, at least I don't think so. It's the way that settings may change or new settings may be revealed, but the issues many stories tackle are just the same. This is true for oral tales, books, comic books, films, television productions, and video games. In the first part, I discussed racism, and how its fantastic or distant portrayal could create a disconnect with racism as it still manifests in the real world. In the second subdivided part, I covered polytheistic and monotheistic religions and how their portrayals and subsequent impact vary. In this entry, I'm looking at environmental issues.
Environmentalism has become a prevalent subject in fiction and in documentaries. Global warming, deforestation, acid rain... There are any amount of both impartial views and scare films surrounding these. But environmental messages stretch back quite a way in books, television and films, and how they approach it has likewise varied. In this post, rather than looking at a large number of different approaches, I'll be looking at a few and contrasting how they spoke to me about the issues they were tackling. I'm taking them from the realm of film, as they're one of the most readily-accessible and easily-absorbed media of today, and hold clear and powerful examples.
Environmental themes can be interpreted in several ways, but for this entry I'm taking the type where humans are affecting Earth's environment through things like greenhouse gas figures, adversely affecting animal numbers, and deforestation in search of either timber or even mineral or field resources. The most recent film to make use of this element is Avatar, an epic CGI extravaganza from the pen/camera of James Cameron. It portrays (in a fashion very like Disney's Pocahontas) the struggles between a heavily industrialized humanity and the native primitive population of another unspoiled planet, with some Gaia Hypothesis mysticism thrown in. Its take on environmentalism, while mixed in with themes similar to those inspired by the historical exoduses and persecutions of Native Americans, sways heavily towards the preservation of the natural world, even at the potential cost of an entire race that threatens it. In a very non-subtle and preachy way, it treats humans as an invasive pest species to be turfed out.
The 2008 remake of The Day the Earth Stood Still also takes this angle, switching from the original's theme of nuclear apocalypse forestalled by an outside agency to a cold evaluation of humanity's overall destructive effect on the environment. It is also highly unsympathetic to the majority of humanity, showing them as contemptible and brutish with a few exceptions where life experience, curiosity or innocence drives them beyond a primal base. Klaatu as depicted in the remake is also highly unconvincing as a saviour for humanity, coming off as someone who is both quick to judge and easy to influence, making the message become corrupted as much of the film is told from his side. Like Avatar, its environmental subtext is delivered in a preachy way, and subsequently fails to drive home anything but a despondent cynicism related to humanity's future and ability to grow.
On the opposite end of the spectrum are many works by Hayao Miyazaki, who has very firm views on humanity and the preservation of the natural world. While Nausicaa of the Valley of the Wind, Pom Poko, Castle in the Sky and Ponyo show these themes strongly, his most nuanced and decided expression of his environmental feelings is Princess Mononoke. Set in Medieval Japan, when modern gunpowder weapons were just beginning to be introduced, it shows its environmentalism through both a clash of cultures in the Emishi princes Ashitaka and the Honsho population of Irontown, and the conflict between the humans led by the ambitious Lady Eboshi and the Kami and Yokai (or "Mononoke") of the forest. The film's resolution is in stark contrast with Avatar, with the main conclusion being a truce between humans and the supernatural, with Ashitaka leading the humans towards finding balance while his new friend/love San tends to her natural forest realm.
A film that I enjoyed, and that tells these themes in a recognizable way, is The Day After Tomorrow, a film by Roland Emmerich that uses humanity's unwitting influence on the climate as a backdrop for a personal tale rather than the be-all end-all of the story. The basic premise is that global warming has triggered violent climate shifts that have triggered a new Ice Age following a thermohaline shutdown. This does place humanity as the main cause, but it also shows how humans pull together in the face of such a terrible event. It also just tells the simple story of a father's journey to save his son, and that son's struggles to survive in the growing snow and ice. This presentation makes the entire scenario seem real, and thus drives it home with a bit more force.
Strangely enough, environmentalism hasn't softened over the years it's become part of the recurring thematic material used by writers in all media, but their differing ranges of nuance and bluntness had provoked different reactions. From the likes of Avatar and the new The Day The Earth Stood Still, it comes across as someone shouting off-key through a megaphone, which always makes me want to cover my ears rather than listen. With the original Princess Mononoke and The Day After Tomorrow, the message feels more gently and skillfully delivered, and you feel like you're listening to something important. There are other films of its like out there, such as Emmerich's similar but later 2012, the fairly morbid The Road, the pinprick message in the fourth Star Trek film, and many more - but the four I've mentioned above show the two extremes that have come to dominate, and I leave it to you to judge which can best change our ways, and shift our beliefs.
Next week is the start of a hiatus from this particular series, as I head off to BristolCon. My next post will be about my experiences there, and my impression on what's going on.
The title this time isn't very self-explanatory, at least I don't think so. It's the way that settings may change or new settings may be revealed, but the issues many stories tackle are just the same. This is true for oral tales, books, comic books, films, television productions, and video games. In the first part, I discussed racism, and how its fantastic or distant portrayal could create a disconnect with racism as it still manifests in the real world. In the second subdivided part, I covered polytheistic and monotheistic religions and how their portrayals and subsequent impact vary. In this entry, I'm looking at environmental issues.
Environmentalism has become a prevalent subject in fiction and in documentaries. Global warming, deforestation, acid rain... There are any amount of both impartial views and scare films surrounding these. But environmental messages stretch back quite a way in books, television and films, and how they approach it has likewise varied. In this post, rather than looking at a large number of different approaches, I'll be looking at a few and contrasting how they spoke to me about the issues they were tackling. I'm taking them from the realm of film, as they're one of the most readily-accessible and easily-absorbed media of today, and hold clear and powerful examples.
Environmental themes can be interpreted in several ways, but for this entry I'm taking the type where humans are affecting Earth's environment through things like greenhouse gas figures, adversely affecting animal numbers, and deforestation in search of either timber or even mineral or field resources. The most recent film to make use of this element is Avatar, an epic CGI extravaganza from the pen/camera of James Cameron. It portrays (in a fashion very like Disney's Pocahontas) the struggles between a heavily industrialized humanity and the native primitive population of another unspoiled planet, with some Gaia Hypothesis mysticism thrown in. Its take on environmentalism, while mixed in with themes similar to those inspired by the historical exoduses and persecutions of Native Americans, sways heavily towards the preservation of the natural world, even at the potential cost of an entire race that threatens it. In a very non-subtle and preachy way, it treats humans as an invasive pest species to be turfed out.
The 2008 remake of The Day the Earth Stood Still also takes this angle, switching from the original's theme of nuclear apocalypse forestalled by an outside agency to a cold evaluation of humanity's overall destructive effect on the environment. It is also highly unsympathetic to the majority of humanity, showing them as contemptible and brutish with a few exceptions where life experience, curiosity or innocence drives them beyond a primal base. Klaatu as depicted in the remake is also highly unconvincing as a saviour for humanity, coming off as someone who is both quick to judge and easy to influence, making the message become corrupted as much of the film is told from his side. Like Avatar, its environmental subtext is delivered in a preachy way, and subsequently fails to drive home anything but a despondent cynicism related to humanity's future and ability to grow.
On the opposite end of the spectrum are many works by Hayao Miyazaki, who has very firm views on humanity and the preservation of the natural world. While Nausicaa of the Valley of the Wind, Pom Poko, Castle in the Sky and Ponyo show these themes strongly, his most nuanced and decided expression of his environmental feelings is Princess Mononoke. Set in Medieval Japan, when modern gunpowder weapons were just beginning to be introduced, it shows its environmentalism through both a clash of cultures in the Emishi princes Ashitaka and the Honsho population of Irontown, and the conflict between the humans led by the ambitious Lady Eboshi and the Kami and Yokai (or "Mononoke") of the forest. The film's resolution is in stark contrast with Avatar, with the main conclusion being a truce between humans and the supernatural, with Ashitaka leading the humans towards finding balance while his new friend/love San tends to her natural forest realm.
A film that I enjoyed, and that tells these themes in a recognizable way, is The Day After Tomorrow, a film by Roland Emmerich that uses humanity's unwitting influence on the climate as a backdrop for a personal tale rather than the be-all end-all of the story. The basic premise is that global warming has triggered violent climate shifts that have triggered a new Ice Age following a thermohaline shutdown. This does place humanity as the main cause, but it also shows how humans pull together in the face of such a terrible event. It also just tells the simple story of a father's journey to save his son, and that son's struggles to survive in the growing snow and ice. This presentation makes the entire scenario seem real, and thus drives it home with a bit more force.
Strangely enough, environmentalism hasn't softened over the years it's become part of the recurring thematic material used by writers in all media, but their differing ranges of nuance and bluntness had provoked different reactions. From the likes of Avatar and the new The Day The Earth Stood Still, it comes across as someone shouting off-key through a megaphone, which always makes me want to cover my ears rather than listen. With the original Princess Mononoke and The Day After Tomorrow, the message feels more gently and skillfully delivered, and you feel like you're listening to something important. There are other films of its like out there, such as Emmerich's similar but later 2012, the fairly morbid The Road, the pinprick message in the fourth Star Trek film, and many more - but the four I've mentioned above show the two extremes that have come to dominate, and I leave it to you to judge which can best change our ways, and shift our beliefs.
Next week is the start of a hiatus from this particular series, as I head off to BristolCon. My next post will be about my experiences there, and my impression on what's going on.
Tuesday, 18 October 2016
New Situations, Old Problems, Softened Impact - Part 2-B
Once again, I'm splitting this into a series of blog posts, as what I've got to say about this multi-part quirk in the creation of fiction would create an uncomfortably long post. So I'm splitting it into as many parts as it needs.
The title this time isn't very self-explanatory, at least I don't think so. It's the way that settings may change or new settings may be revealed, but the issues many stories tackle are just the same. This is true for oral tales, books, comic books, films, television productions, and video games. In the first part, I discussed racism, and how its fantastic or distant portrayal could create a disconnect with racism as it still manifests in the real world. In this post, I'm talking about a topic that is still sensitive even in these modern times - religion.
Religion has been with us for thousands upon thousands of years, from ancient stone figures and carvings (we assume) to the complex divine hierarchies of India and Greece, and on to the resurgence of monotheism over the past four thousand years. Today, all religions are fair game for writers, and they run varying risks when taking them and adapting them to tell a story. Whether it be direct adaption of classic tails, or using it as backdrop for an original tale, religion has been approached in numerous ways, good and bad. And... this is a very large subject, so I'm having to subdivide it into two posts. One is devoted to polytheism, and one to monotheism. This one is for monotheism.
Monotheism is the opposite of polytheism - instead of worshiping or acknowledging the existence of a pantheon, there is only a single deity. The most well-known examples of monotheism stem from the Middle East, particularly the Abrahamic family of faiths that include Islam, Judaism, and Christianity. Through circumstances too complicated for a single blog post, these faiths became the main faith of Europe, and due to the Crusades and later colonization of various parts of the world, it has become the dominant faith of the world through sheer landmass covered as opposed to people worshiping (in that sense, maybe Taoism, while limited to China, has more active worshipers).
Now, as might be clear, this being the dominant and sometimes dogmatic system that it is, it was difficult for people to do anything constructive around it for the longest time. The simplest thing to do is just adapt it faithfully from the texts created, both canon and non-canon. Earlier works on this theme include Paradise Lost, the famous poem charting Lucifer's journey to Eden and the origin of original sin, and The Divine Comedy, where the author Dante travels through Hell, Purgatory and Heaven on a journey of absolution - and of course gets to rip into his political rivals in the process. There are modern works in multiple mediums surrounding this system: , the comic book adaptation Constantine,
The rarer type are works that take a look at this faith and may be criticizing it, or even turning it on its head for dramatic effect. Philip Pullman's His Dark Materials is one of the best modern examples of constructing a critique of religion within a fantastical setting. The religion, and its background reality, is based heavily on the Catholic Judeo-Christian tradition. It actively questions the existence of anything that could be called "God", and turns original sin into something different, a quality to be admired. This take has garnered both praise and condemnation depending on whose read it. The third and final book in particular is filled with allusions to or direct parodies of Catholic tradition. This religious reversal may merely serve as a frame for Pullman's retelling of Paradise Lost, but it still holds some interesting views and lessons about organised religion.
This reversal of religion is used in a more general and twisted way in the Drakengard series. While the English release is seated firmly within the concepts of large pantheons and otherworldly abominations, the original Japanese uses the monotheistic system. "God" created the world and all things in it, and seeks to destroy humanity due to their ungovernable ego. The world's dragons are His servants, acting as the equivalents of demons to his "Angels". This reversal of God wanting to destroy humanity isn't anything new, but it's also an interesting parallel of how angels and demons treat humans. The "Angels" (Watchers in English), loyal to their God, seek to destroy humanity. The entire Megami Tensei series can also be seen as an examination of the nature of God and divinity.
Now what's the point of this two-post piece covering the two different religious systems? The use of these different religions has varied in tone and strength over the history of fantasy, science fiction and its hybrid genres. While pantheon systems have mostly fallen out of use and thus become the active go-to for authors, the monotheistic systems that have arisen are far more active and have a lot of vocal and fanatical followers. Works that can be taken as open critiques or negative portrayals, such as His Dark Materials or Dan Brown's thriller The DaVinci Code are thus called out and condemned. The above examples from the land of the Rising Sun demonstrate a prevalent example in Japanese fiction - Monotheistic systems are used more freely in fiction than in the West. Principally because Abrahamic faiths were excised during the Tokugawa shogunate, and have yet to gain a strong foothold in the country.
The different views of the different religion affect how they are treated in fiction where writers try to put in themes and messages. When using pantheons, there's less flack directed if you want to do something edgy, but it's also distanced from the reader as these aren't anything they care about except in a very distant way. For monotheism, if you do the same thing, it strikes home (at least if it's well done) but it also open for being blasted to pieces by the faithful. Of course there's the get-out clause of just using such systems as inspiration and taking a purely fictional take on it. That's still open to the same problems, but of course the impact is further distanced by it just being a fictional rewrite of something. Surely nothing that's to do with our world, no matter how many purges, instances of bigotry, or Crusades they portray...
Next week, in Part 3, I'll be looking at environmental issues, something that has exploded in popularity with the advent of green culture and the full recognition of mankind's destructive potential, and how it has been portrayed in both crass and subtle ways.
The title this time isn't very self-explanatory, at least I don't think so. It's the way that settings may change or new settings may be revealed, but the issues many stories tackle are just the same. This is true for oral tales, books, comic books, films, television productions, and video games. In the first part, I discussed racism, and how its fantastic or distant portrayal could create a disconnect with racism as it still manifests in the real world. In this post, I'm talking about a topic that is still sensitive even in these modern times - religion.
Religion has been with us for thousands upon thousands of years, from ancient stone figures and carvings (we assume) to the complex divine hierarchies of India and Greece, and on to the resurgence of monotheism over the past four thousand years. Today, all religions are fair game for writers, and they run varying risks when taking them and adapting them to tell a story. Whether it be direct adaption of classic tails, or using it as backdrop for an original tale, religion has been approached in numerous ways, good and bad. And... this is a very large subject, so I'm having to subdivide it into two posts. One is devoted to polytheism, and one to monotheism. This one is for monotheism.
Monotheism is the opposite of polytheism - instead of worshiping or acknowledging the existence of a pantheon, there is only a single deity. The most well-known examples of monotheism stem from the Middle East, particularly the Abrahamic family of faiths that include Islam, Judaism, and Christianity. Through circumstances too complicated for a single blog post, these faiths became the main faith of Europe, and due to the Crusades and later colonization of various parts of the world, it has become the dominant faith of the world through sheer landmass covered as opposed to people worshiping (in that sense, maybe Taoism, while limited to China, has more active worshipers).
Now, as might be clear, this being the dominant and sometimes dogmatic system that it is, it was difficult for people to do anything constructive around it for the longest time. The simplest thing to do is just adapt it faithfully from the texts created, both canon and non-canon. Earlier works on this theme include Paradise Lost, the famous poem charting Lucifer's journey to Eden and the origin of original sin, and The Divine Comedy, where the author Dante travels through Hell, Purgatory and Heaven on a journey of absolution - and of course gets to rip into his political rivals in the process. There are modern works in multiple mediums surrounding this system: , the comic book adaptation Constantine,
The rarer type are works that take a look at this faith and may be criticizing it, or even turning it on its head for dramatic effect. Philip Pullman's His Dark Materials is one of the best modern examples of constructing a critique of religion within a fantastical setting. The religion, and its background reality, is based heavily on the Catholic Judeo-Christian tradition. It actively questions the existence of anything that could be called "God", and turns original sin into something different, a quality to be admired. This take has garnered both praise and condemnation depending on whose read it. The third and final book in particular is filled with allusions to or direct parodies of Catholic tradition. This religious reversal may merely serve as a frame for Pullman's retelling of Paradise Lost, but it still holds some interesting views and lessons about organised religion.
This reversal of religion is used in a more general and twisted way in the Drakengard series. While the English release is seated firmly within the concepts of large pantheons and otherworldly abominations, the original Japanese uses the monotheistic system. "God" created the world and all things in it, and seeks to destroy humanity due to their ungovernable ego. The world's dragons are His servants, acting as the equivalents of demons to his "Angels". This reversal of God wanting to destroy humanity isn't anything new, but it's also an interesting parallel of how angels and demons treat humans. The "Angels" (Watchers in English), loyal to their God, seek to destroy humanity. The entire Megami Tensei series can also be seen as an examination of the nature of God and divinity.
Now what's the point of this two-post piece covering the two different religious systems? The use of these different religions has varied in tone and strength over the history of fantasy, science fiction and its hybrid genres. While pantheon systems have mostly fallen out of use and thus become the active go-to for authors, the monotheistic systems that have arisen are far more active and have a lot of vocal and fanatical followers. Works that can be taken as open critiques or negative portrayals, such as His Dark Materials or Dan Brown's thriller The DaVinci Code are thus called out and condemned. The above examples from the land of the Rising Sun demonstrate a prevalent example in Japanese fiction - Monotheistic systems are used more freely in fiction than in the West. Principally because Abrahamic faiths were excised during the Tokugawa shogunate, and have yet to gain a strong foothold in the country.
The different views of the different religion affect how they are treated in fiction where writers try to put in themes and messages. When using pantheons, there's less flack directed if you want to do something edgy, but it's also distanced from the reader as these aren't anything they care about except in a very distant way. For monotheism, if you do the same thing, it strikes home (at least if it's well done) but it also open for being blasted to pieces by the faithful. Of course there's the get-out clause of just using such systems as inspiration and taking a purely fictional take on it. That's still open to the same problems, but of course the impact is further distanced by it just being a fictional rewrite of something. Surely nothing that's to do with our world, no matter how many purges, instances of bigotry, or Crusades they portray...
Next week, in Part 3, I'll be looking at environmental issues, something that has exploded in popularity with the advent of green culture and the full recognition of mankind's destructive potential, and how it has been portrayed in both crass and subtle ways.
Monday, 17 October 2016
New Situations, Old Problems, Softened Impact - Part 2-A
Once again, I'm splitting this into a series of blog posts, as what I've got to say about this multi-part quirk in the creation of fiction would create an uncomfortably long post. So I'm splitting it into as many parts as it needs.
The title this time isn't very self-explanatory, at least I don't think so. It's the way that settings may change or new settings may be revealed, but the issues many stories tackle are just the same. This is true for oral tales, books, comic books, films, television productions, and video games. In the first part, I discussed racism, and how its fantastic or distant portrayal could create a disconnect with racism as it still manifests in the real world. In this post, I'm talking about a topic that is still sensitive even in these modern times - religion.
Religion has been with us for thousands upon thousands of years, from ancient stone figures and carvings (we assume) to the complex divine hierarchies of India and Greece, and on to the resurgence of monotheism over the past four thousand years. Today, all religions are fair game for writers, and they run varying risks when taking them and adapting them to tell a story. Whether it be direct adaption of classic tails, or using it as backdrop for an original tale, religion has been approached in numerous ways, good and bad. And... this is a very large subject, so I'm having to subdivide it into two posts. One is devoted to polytheism, and one to monotheism. This one is for polytheism.
Due to the severe decline in the active worship of polytheistic religions in the West and Near East, these have become the favourite subject of authors creating both science fiction and fantasy. Egyptian deities provide very rich fruit. From the mystical influences of The Mummy and its derivatives, to the pseudo-scientific beings in Roger Zelazny's Creatures of Light and Darkness. In the latter, figures straight out of Egyptian myth and legend enact a grand plot infused with elements from both the fantasy and science fiction genres. This is a recurring element in Zelazny's work, and can also be seen with Hinduism in Lord of Light, Norse lore in The Mask of Loki, and multiple different schools of thought and myth in The Dream Master.
Greek and Roman myth has sourced some truly amazing works, although it has also sometimes fallen into the rut of taking a more Westernised approach to them rather than staying true to the source. Greek myth and legend has inspired many of the works of Mary Renault, the saga of how the gods battle each other is told as a teen adventure in the Percy Jackson series by Rick Riordan, monsters from multiple myths have been liberally borrowed for books, films and video games aplenty. Clash of the Titan is one of the best-known film versions of the Perseus myth, although it slightly bowdlerizes the childish aspects of the Olympians, and doesn't stay true to what the Titans were. The modern version strays even further away from the source. It's strange to see it, but it's only the God of War video game series that's gotten anywhere close to accurately portraying what the gods and goddesses were really like.
The use of Norse and Germanic myth and legend is highly prevalent, as it lends itself well to dramatic adaptation. From the original Eddas to later sagas and even Beowulf, Norse and Germanic elements have a strong hold on modern literature. A major operatic work that uses this system is Wagner's The Ring of Nibelung, which retells the fable of the fallen Valkyrie Brynhildr. The motif of Ragnarok (Old Norse) or Gotterdammerung (German), a final climactic battle, is seen in the greater majority of fiction. Celtic myth has also sourced many great authors' works, with Alan Garner's Wierdstone trilogy drawing extensively from that system and its associated symbolism - from the non-human races to the three-sided links between Susan, the Morrigan, and the Lady of the Lake. These links are also present in Arthurian myths, which have become a genre in themselves.
Far Eastern belief systems are their own giant resource. Chinese mythology is complicated and intertwined with their rigid social system and long-standing association of royalty with divinity. An interesting series of books that uses this is the underappreciated and overlooked The Chronicles of Master Li and Number Ten Ox by Barry Hughart. Spanning three books - Bridge of Birds, The Story of the Stone, and Eight Skilled Gentleman - Hughart tells of the adventures of the titular protagonists through a world inspired by Chinese myth. Another author who uses Oriental myth is Roberta Ann MacAvoy, the most notable of these being Tea with the Black Dragon. Japanese myth is something that's a bit more difficult to pin down, principally because the country was isolated for so long and it has its own burgeoning and imaginative media. There are a few, I'm sure, but none that have really stood out for me (yet).
Other mythologies have likewise been used, although not as clearly or prominently. A very interesting take on the confusing mass of religions with multiple deities is Neil Gaiman's American Gods. Each deity encountered is a manifestation of humanity's belief in them, comparable to the Thoughtform element of Tulpa mysticism. The main drive of the plot is how different deities of varying age strive to reconnect with humans, particularly Odin (Mr Wednesday). Some of my own early story ideas were based around this, and inspired me to push forward.
Now pantheon systems are more than useful as they're nowhere near as controversial to work with when compared to what has become the world's most widespread monotheistic systems. Many authors have also combined mythologies within their works, sometimes even playing out as a war between pantheons. A lot of the time, these systems are used as the background to a rip-roaring adventure that can carry people along, which is all well and good. Despite any faults there might be, which will be addressed later, pantheon systems are far, far more open to adaption into fictional literature, and thus don't have nearly so much baggage accompanying them. In most parts of the world.
Tomorrow, for the next part of this subdivided second post, it's Monotheism and the conclusion!
The title this time isn't very self-explanatory, at least I don't think so. It's the way that settings may change or new settings may be revealed, but the issues many stories tackle are just the same. This is true for oral tales, books, comic books, films, television productions, and video games. In the first part, I discussed racism, and how its fantastic or distant portrayal could create a disconnect with racism as it still manifests in the real world. In this post, I'm talking about a topic that is still sensitive even in these modern times - religion.
Religion has been with us for thousands upon thousands of years, from ancient stone figures and carvings (we assume) to the complex divine hierarchies of India and Greece, and on to the resurgence of monotheism over the past four thousand years. Today, all religions are fair game for writers, and they run varying risks when taking them and adapting them to tell a story. Whether it be direct adaption of classic tails, or using it as backdrop for an original tale, religion has been approached in numerous ways, good and bad. And... this is a very large subject, so I'm having to subdivide it into two posts. One is devoted to polytheism, and one to monotheism. This one is for polytheism.
Due to the severe decline in the active worship of polytheistic religions in the West and Near East, these have become the favourite subject of authors creating both science fiction and fantasy. Egyptian deities provide very rich fruit. From the mystical influences of The Mummy and its derivatives, to the pseudo-scientific beings in Roger Zelazny's Creatures of Light and Darkness. In the latter, figures straight out of Egyptian myth and legend enact a grand plot infused with elements from both the fantasy and science fiction genres. This is a recurring element in Zelazny's work, and can also be seen with Hinduism in Lord of Light, Norse lore in The Mask of Loki, and multiple different schools of thought and myth in The Dream Master.
Greek and Roman myth has sourced some truly amazing works, although it has also sometimes fallen into the rut of taking a more Westernised approach to them rather than staying true to the source. Greek myth and legend has inspired many of the works of Mary Renault, the saga of how the gods battle each other is told as a teen adventure in the Percy Jackson series by Rick Riordan, monsters from multiple myths have been liberally borrowed for books, films and video games aplenty. Clash of the Titan is one of the best-known film versions of the Perseus myth, although it slightly bowdlerizes the childish aspects of the Olympians, and doesn't stay true to what the Titans were. The modern version strays even further away from the source. It's strange to see it, but it's only the God of War video game series that's gotten anywhere close to accurately portraying what the gods and goddesses were really like.
The use of Norse and Germanic myth and legend is highly prevalent, as it lends itself well to dramatic adaptation. From the original Eddas to later sagas and even Beowulf, Norse and Germanic elements have a strong hold on modern literature. A major operatic work that uses this system is Wagner's The Ring of Nibelung, which retells the fable of the fallen Valkyrie Brynhildr. The motif of Ragnarok (Old Norse) or Gotterdammerung (German), a final climactic battle, is seen in the greater majority of fiction. Celtic myth has also sourced many great authors' works, with Alan Garner's Wierdstone trilogy drawing extensively from that system and its associated symbolism - from the non-human races to the three-sided links between Susan, the Morrigan, and the Lady of the Lake. These links are also present in Arthurian myths, which have become a genre in themselves.
Far Eastern belief systems are their own giant resource. Chinese mythology is complicated and intertwined with their rigid social system and long-standing association of royalty with divinity. An interesting series of books that uses this is the underappreciated and overlooked The Chronicles of Master Li and Number Ten Ox by Barry Hughart. Spanning three books - Bridge of Birds, The Story of the Stone, and Eight Skilled Gentleman - Hughart tells of the adventures of the titular protagonists through a world inspired by Chinese myth. Another author who uses Oriental myth is Roberta Ann MacAvoy, the most notable of these being Tea with the Black Dragon. Japanese myth is something that's a bit more difficult to pin down, principally because the country was isolated for so long and it has its own burgeoning and imaginative media. There are a few, I'm sure, but none that have really stood out for me (yet).
Other mythologies have likewise been used, although not as clearly or prominently. A very interesting take on the confusing mass of religions with multiple deities is Neil Gaiman's American Gods. Each deity encountered is a manifestation of humanity's belief in them, comparable to the Thoughtform element of Tulpa mysticism. The main drive of the plot is how different deities of varying age strive to reconnect with humans, particularly Odin (Mr Wednesday). Some of my own early story ideas were based around this, and inspired me to push forward.
Now pantheon systems are more than useful as they're nowhere near as controversial to work with when compared to what has become the world's most widespread monotheistic systems. Many authors have also combined mythologies within their works, sometimes even playing out as a war between pantheons. A lot of the time, these systems are used as the background to a rip-roaring adventure that can carry people along, which is all well and good. Despite any faults there might be, which will be addressed later, pantheon systems are far, far more open to adaption into fictional literature, and thus don't have nearly so much baggage accompanying them. In most parts of the world.
Tomorrow, for the next part of this subdivided second post, it's Monotheism and the conclusion!
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