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Releasing July 30: Lost Station Circé

It's happened. It's here. After a nerve-wracking wait, I have a date.  Lost Station Circé , the second entry in my Cluster Cycle ser...

Sunday, 28 January 2018

What's Missing?: Doctor Who

This is the beginning of a new blog series I've decided to dub "What's Missing?". Here, I look at stories from multiple media and look at how, over time, those stories may have lost something that originally made them iconic or helped them stand out from the crowd. This week, it's a classic of the science fiction genre: Doctor Who.

For those not in the know, Doctor Who is a science fiction series following the adventures of the Doctor, an alien being whose TARDIS machine is capable of space-time travel. Together with a changing roster of companions (human, alien and otherwise) and a changing set of actors (and now actresses) taking on the role, the Doctor becomes mixed up in more conflicts than any one world's history could comfortably accommodate. Originally running from 1963 to 1989, then successfully reviving in 2005 to the present day, the series is one of the longest (continuous and extant) drama series in television history.

The series' biggest shift, arguably, was with its 2005 revival. It saw classic monsters revived in new ways, and for its first series experimentation with monster and alien concepts comparable with the era of Philip Hinchcliff during the mid-1970s. But as the series has continued and gone from strength to strength, something's become apparent. While it still has moral messages and complex characters at its core, something else Doctor Who once reveled in is gone; commentary. For these comparisons, I'm taking three stories from the series' original run and comparing them with the revived series; The Daleks, The Green Death, and The Talons of Weng Chiang.

The Daleks (1963-64) is notable for introducing the series' most recognisable alien nemesis, the titular menace which has endured multiple exterminations and a temporal war. But what were they actually about? Their writer Terry Nation created the Daleks out of two prevalent ideas in the 1960s; the threat of nuclear war, and the legacy of the Nazi regime in Europe. The setting of The Daleks, where neutron bombs have turned most of the planet into a petrified wasteland. The Daleks' own attitudes, seeing all other races as either a threat or inferior and thus disposable, reflect the core Nazi ideologies of superiority and racial purity. Even without knowledge of these, The Daleks makes bleak watching for a modern viewer.

The Green Death (1973) reflects a different mood. It covers several different issues of the day; the possibilities of green energy, the dangers of new and untested energy sources, concerns about corporate power and their influence on politics, and labour issues. Global Chemicals acts as the focal point for all of these; through the sci-fi veneer of Global Chemicals's new energy process creating a poisonous mutagen which turns a population of maggots into giant killers, The Green Death tells a cautionary tale about corporate power gone mad. Even as the byproducts of their "clean" energy process literally start to swarm, Global Chemicals use their political muscle to have the problem hushed up. In these days of the suspicious dealings by politicians and questions about the states of private companies, The Green Death remains relevant even after some forty years.

The Talons of Weng Chiang has an interesting twist on its otherwise fairly conventional Gothic tale in the vein of The Phantom of the Opera and multiple Hammer classics. The character of Magnus Greel, posing as the eponymous Chinese deity, acts as a parallel to a phenomenon of the time. During the mid 1970s, several high-profile Nazi members were being located and brought for trial by a dedicated group of "Nazi hunters", many survivors of the regime's concentration camps. Greel's legacy as a war criminal with thousands of deaths on his hands who escaped through time mirrors how many Nazi soldiers and elites escaped to sympathetic countries like South America to hide from the Allied powers' retribution. His horrendous experiments, hinted at and partially seen in the serial, also reflect the terrible crimes of Nazi scientists such as Josef Mengele.

Now I'm not saying that the revived series doesn't do commentary like this. It's just changed its focus, and with the concept of overarching narratives dilutes it considerably. The two-part story The Rebel Flesh/The Almost People is an example of this. Taken on its own with excess drama put to one side, it's an unsettling take on modern labour issues, in addition to the question of personal identity. But that whole concept is somewhat undermined by the plot twist at the end, which yanks the viewer out of an thought-provoking self-contained narrative to throw them into a science fiction premise that - to me at least - seemed rather trite. You could say the revived series is less obvious about it, but to be honest the original series could be quite subtle about its themes. For every Silurians, there's an Inferno. For every Mutants, there's Seeds of Doom.

Now there are a number of factors which contribute to this, but the ones that leap to mind are runtime, themes, tastes, and audience. The runtime has changed drastically, with most single 45-minute episodes from the revived series equating to half or less than half an original story's length in the original series (except in the Colin Baker era, where it was a series of two-to-three part stories with episodes of that length). The series' themes also shifted from current events and issues to people-focused drama and focusing far more on the pseudo-mythical themes previous original series stories had dabbled in. Tastes also want more people stories and seem to move further away from reality, and when it does touch on reality it causes massive controversy where before it would be seen as commentary. And the audience has also shifted; while Doctor Who was always intended for children, it now seems to aim for evoke the child in us where before it reached out to children and adults alike (more towards teens to adults as the series went on).

Let me be perfectly clear. I'm not saying either series is necessarily better than the other. There are several original series stories that are just plain bad, and I very much enjoy some of the stories and monsters the revived series has produced (the Weeping Angels being one of my all-time favourite Doctor Who creations) The "What's Missing" series seeks only to show how something may have changed without many people noticing. On the surface, the two phases of Doctor Who are basically the same. But there is a different. Something missing, for better or worse. Now, let's go and find that old copy of The Unquiet Dead, The Empty Child/The Doctor Dances, 42, The Doctor's Wife, The Crimson Horror or Thin Ice...or whichever your revival favourites are, and enjoy!

Sunday, 21 January 2018

Separating Work, Play and Hearth

Sorry for a lack of content last week, but there's an excellent reason for it. I was moving my work space (desktop computer, printer, lamp and other such items) into another room in my current home, separating my work space from my bedroom after several month of growing discomfort of having them in the same space. It's this that inspired my latest post.

The working environment is something everyone has issues with at some point in their lives, no matter how tolerant they are of things. You may wish to be in the midst of wide open spaces when stuck in an office, or vice versa. But how about a working environment in the same room as your bedroom, or your other areas?

This is the state of being I've been content with since my mid-teens, but now I've had enough. It's difficult to think of my bedroom as my little private sanctum when I've got a computer and monitor staring at me. Even moving the bed doesn't really help as it's just there, waiting for me. Add to this the fact that it effectively became my multimedia center for many of those years (playing DVDs, watching television, ect.) and you've got a device that was beginning to intrude upon what that room was originally meant to be -- my bedroom.

This meant massive moving of furniture, but it also meant a reevaluation of what I consider necessary for my work space. A window view? I've still got it, it's just in my peripheral vision and I've only got to glance out to see a beautiful exterior and know that it's a good time to take a walk (or, conversely, a bad time). Quiet? I've got that whichever place I choose. An ear on the wider goings-on of the household? I didn't have that in my room, and I've got that here.

But separating work from pleasure is about more than just separating work from rest. It's also about realising that I'm effectively an adult sharing the house as an equal, not a little kid in his room with his hobby. For various reasons, that realisation's been a long time coming. It's difficult to grow out of things, particularly accepted ways of living. History's full of people who couldn't take a hint. I've tried not to be one of them, but even still...

Well, here I am, writing at my new office space in the library/office area of our house, my room blissfully free of any inclination towards work, the sun setting outside behind nearby forest, the apple trees in the front garden looking stark but alive, my muscles complaining about a week of moving heavy books and furniture all over the place, my wallet noticeably lighter after getting myself a new TV/DVD/CD-Cassette set-up for my room. And I'm not regretting one bit of it.

Sunday, 7 January 2018

Lovecraft Follow-up

This post is a follow-up to my piece on my complicated feelings towards the fiction of H.P. Lovecraft. I'm returning to the topic based on a reply I got on Twitter from a comment on the subject prior to publishing that post. It ran like this;

While I have no problem with strong female protagonists in fiction, I think your time could be better spent understanding the underlying themes of Lovecraft's mythos and less on making it 'acceptable' for modern audiences. Good luck in your future writing.
That got me thinking. While I'm not going to abandon the original idea or my intent on making Lovecraft's universe to a wider audience that isn't as tolerant of casual racism and elitism as Lovecraft's original readers were, I realise that adopting the deeper themes of his work alongside the complex universe he presents on face value has its merits. As I've said, my usual subjects are as far removed form Lovecraft's own as it's possible to get.

So how do I create a compelling Lovecraft homage without corrupting my own style? Well, first, don't be put off by the very long words and complex expressions the original author is notorious for. In fact, embrace them, glorify them, eulogise them! I've got plans for a key Lovecraftian figure to talk like that as part of his trickster-like persona. Having the contrast between my heroine's down-to-earth way of speaking and the flowery speech of this character should help create an interesting contrast between them in addition to furthering the homage.

Another aspect that must be preserved is the tone. A key aspect of Lovecraftian fiction is the idea that there are forces existing beyond comprehension that make humanity seem insignificant by comparison. While these themes aren't my favourites, I'll still use them when needed and so I can adjust to writing within it. The main thing to remember is this; I can create a world similar to Lovecraft without sacrificing a strong main protagonist that doesn't meet an excessively horrific end by the final page.

Finally, there's that key element to any true Lovecraft narrative; the unreliable narrator, or at least the narrator whose account was made shortly before his untimely death. While this is more than suitable, it's also rather depressing. So I've decided to take inspiration from another author; Agatha Christie. She is best remembered for her lighter detective stories, but she also experimented with unreliable narrators, shifting first-to-third person points of view, and retrospective knowledge changing the perception of events previously clear-cut. While I'll keep the details secret, I can say that this combined with the Lovecraft angle has provided me with a wonderful means of incorporating the unreliable narrator while keeping with a single sane protagonist.

I'm not sure how much more there is to say. I'm still in the early stages of creating this story, and much might change. Hopefully it won't join the small but significant pile of concepts and projects I couldn't complete for whatever reason. As of now, I'll just have to keep writing and planning. And hope for the best.

Sunday, 31 December 2017

Review - Movie - Traders

I don't typically like overt violence in movies, and most British small-scale movies have that weird greying effect that makes them look more depressing than they are. But there are a few British movies of that type I've watched and enjoyed. The most recent - and most unexpected - is the Irish-produced Traders. Currently available on BBC3 via iPlayer, Traders is what might be described as an action thriller with a surprisingly dark twist.

The premise is simple; a man named Henry Fox dissatisfied with his low-paying work becomes embroiled in a game created by Vernon, a man he meets by chance. The game is called Trading, and it soon takes in a viral quality. The rules are simple; sell possessions to create a money stake, fight to the death, survivor collects both stakes and arranges it so the victims are presumed suicides with methods difficult to trace and confirm. His first "Trade" nets him 10,000, but the thought of more pulls him into more and more trades, which become increasingly dangerous and violent.

The theme of the movie is the time-worn question of how far someone is prepared to go for riches, but it can also act as a commentary on the modern world and how the internet is allowing the creation of these types of "entertainments". It's one person creating the Trading game, and that one person is causing dozens of deaths. The theme is disturbing to say the least, more so because of a distinct lack of blood and guts. This is where the subdued tone works in the movie's favour; the emphasis on middle to lower-class suburban neighborhoods drives home a feeling of desperation, the fact that those trading probably have problems in their lives that need this money. The ambiguous ending drives the overall message home.

On the whole, the movie looks good. You can tell the budget was low, but the tone and subject matter actually help rather than hinder. The cast, including Killian Scott as the lead and John Bradley as Vernon, does a creditable job of portraying a group playing for high stakes out of desperation or greed. It must be stressed that this movie is not for younger viewers. Quite apart from the disturbing content and subject matter, there's violence a plenty. Most of it is deceptively bloodless, and consequently more disturbing. For me, seeing someone stabbed to death is far less unpleasant than someone getting the life choked out of them. There's also the usual - but thankfully sparse - use of swearing.

On the whole, this is a great movie of its kind. A very modest scope belies a scenario many might easily compare to Stephan King's original Running Man or Battle Royale, but while not original it's still highly enjoyable in a delightfully disturbing way. Some contrived moments drag the experience down, and the ending might upset some, but on the whole this is worth a watch while it's available.

8/10

Sunday, 24 December 2017

Y'ha-nthlei or bust...; Me and Lovecraft

If you want to see an earlier post about my feelings towards the work of Tolkien, please look here.

My relationship with H.P. Lovecraft is complicated to say the least. My encounters with his work were non-existent until I accidentally heard an abridged reading of At The Mountains of Madness on what was once Radio 7. I later heard another reading, this time of The Shadow Over Innsmouth. Then for my 20th birthday my father bought me a book dubbed Necronomicon; The Best Weird Tales of H.P. Lovecraft. This large book contains thirty-six stories from Lovecraft's body of work, including his entire Cthulhu-related bibliography, several stories from his Dream Cycle including the posthumous novella The Dream-Quest of Unknown Kadath, and a few other notable stories and poems.

Once I got into Lovecraft, I began seeing his influence in other works I enjoyed at the time, such as Hellboy and The Fifth Element, and later The Scarifyers and Blood-C. I also quickly realised that his writing wasn't the kind the modern world is used to reading in popular fiction. Very long words, exhaustively descriptive and plodding prose, and the use of several archaic phrases and expressions make it a bit of a drudge for modern readers. I also saw some elements that others might look over more readily. These are that none of his key characters were women; and that his enemy characters or the worshippers of his pantheon are described with terms such as "negro", "mongrel", "scum", "mulatto", "hybrid", and other casual racist or elitist epithets. There are some things I'm willing to tolerate, but such blatant and casual degradation isn't one of them. I later learned that his circumstances and the culture he was raised in led him to hold these prejudices, but it's still a bitter pill to swallow.

There was also an extra element; my work focuses on human accomplishment and individual power, in addition to openly critiquing class or race-based divisions in society. Lovecraft's work most famously focuses on humanity's insignificance in the greater scheme of things, and portrays the more successful or enduring races as congregational and caste-based. He often goes into nihilistic territory and frequently relies on insanity (in his time a piteously misunderstood condition which resulted in occasionally terrible abuse in the name of medical care) as a plot development. This allows for some truly disturbing uses of the unreliable narrator, but it also reflects upon Lovecraft's opinion of humanity as a whole and the so-called "oddities" within it in particular.

Thankfully, many authors are in a position to rectify that. Due to a variety of circumstances and events, virtually all of Lovecraft's work is in the public domain. Indeed, he openly allowed contemporary authors to borrow from and incorporate his work into their own, with August Derleth becoming the largest contributor to what came to be known as the Cthulhu Mythos after Lovecraft himself. Derleth, together with Conan creator Robert Howard and successor Richard Tierney, have expanded upon and borrowed from Lovecraft's work. More and more authors have been influenced by the Mythos, with some additions being dead serious and others - such as Neil Gaiman's I, Cthulhu - being more humourous. Now, I think it's my turn. Instead of complaining to myself without end of Lovecraft's defects, I should follow his advice and use his work to create something of my own. Using my style, with my approach to characters and plot, but using an available and beloved fictional universe.

If you want to listen to what I consider a good reading of Lovecraft, listen to this; an unabridged reading of The Call of Cthulhu by actor Garrick Hagon.

Sunday, 10 December 2017

Welcome to Reality!

Reality. It can be the bane of the dramatic writer who doesn't know how to work within the laws of the real world to create adventure and mystery. In my latest work, recent finished and now undergoing proofreading and editing, I set myself a real challenge. Writing an adventure story without relying on cheap get-out clauses or improbable events (well, improbable without reason).

The reasons for my strong dislike for those types of scenarios outside very specific situations stems from a natural liking for the realistic. Even in my fantasy worlds, I keep events as realistic as possible. Even in my science fiction, the "science" is based on the real and the possible rather than using Clarke's old tactic of tech being advanced enough for magic (which, while interesting to think about, is something of a cheat when it comes to story writing). But one particular novelist, Clive Cussler, doesn't do any of this. I first encountered Cussler's work through the movie adaptation of his novel Sahara, which I really enjoyed and still enjoy to this day. I decided to buy the original book, and was instantly put off. Any semblance of realism present in the movie was clearly not in the book. My father also reads - or read, at least - Cussler as light entertainment. I tried his other work in Raise the Titanic and Mayday. Suffice to say, these were more than enough to put me of Cussler for life. In reaction to this and my combined enjoyment of and amusement at Dan Brown's novels surrounding the character of Robert Langdon, I decided to write my own story.

First off, I needed a protagonist. She's someone I've tried to get into stories for a long time. Inspired by my love of independent and sassy female heroines (think Lara Croft meets Adele Blanc-Sec with touches of the 1980s Red Sonja and Aeon Flux). I've tried her in fantasy, then in science-fantasy, and neither worked. I think it's because I was using a third-person narrative for a character who deserved a first-person spotlight. She's essentially a version of me, so I was able to write in a convincing way I haven't quite managed with my other works to date. It also enables me to slip in some constructive criticism of genre tropes without it sounding odd or awkward. It's just someone commenting in the narrative on their situation.

Next, I decided to keep my story squarely in reality. I love Lara Croft and Syndey Fox, but you've got to admit the idea of massive temples and tombs with still-working traps after thousands of years does stretch the suspenders of disbelief to breaking point. There's also the modern world problem of where to find undiscovered ruins that aren't either buried under a large amount of jungle (as in completely overgrown and unexplorable) or have been reduced to their foundations. The obvious solution is to make them underground temples and tombs, but then you need to find an area that can accommodate it in the real world. No point putting an underground temple of some scale into rock that's too hard to mine with the tools its builders would have used. Someone will always call you out. So yes, I can hide an ornate tomb in the desert, as long as it's a subterranean structure built into sandstone.

I also wanted to put in some genuine archaeological or historical locations without turning them into surreal "for the reader and for drama" incarnations of their real-world counterparts. I think you can guess what I mean - Egyptian tombs with working traps and vast conveniently lit catacombs, huge undiscovered Khmer ruins with deep catacombs and complex locking systems... Basically what a lot of adventure stories tend to incorporate. My locations eventually included (not strictly in this order) the Cardamom Mountains in Cambodia, the Scavi beneath the Vatican, the Gilf Kebir in Egypt, Pere Lachaise Cemetery the Carriere de Paris, the Cambrian Mountains in Wales, and several minor locations that can be visited today. As to why she's going to all these places, that's part of the story, so I'm not telling you anything here.

All of these places and associated locales had to be meticulously researched, realistically portrayed, and where needed embellished in such a way that it only requires a minor stretch of the imagination and not total suspension of disbelief. It also provided a wonderful opportunity to slip in a few in-jokes at the expense of the very authors I'm emulating. Such as.... a complex locking system on a door breaking due to rot when Helena tries to use it, and in the end all the door needs is a few kicks to get through one of its rotting panels. Yeah, that happens. And she's more than vocal about the fact that ancient locking mechanisms always seem to work in the movies...

Basically, it took five months of alternating between writing and research to complete what I fully consider to be a first draft. There's still editing, proofreading, formatting, and other such tasks to complete. I want it to be as readable as possible. But that's the future. Now, I can enjoy my victory. My first full-length novel written without a scrap of magic or science fiction in its pages.

Sunday, 26 November 2017

Review - Book - The Picture of Dorian Gray

Note: This review is based on an unabridged 8-CD reading by CoverToCover.

Oscar Wilde is most widely remembered for his comic plays, which act as social satires of his time and contain some of the greatest witty dialogue ever put to paper. But Wilde's body of work also covers essays, short stories and novellas, the latter including classics such as The Canterville Ghost and Lord Arthur Savile's Crime. But one book has had a profound legacy outside his traditional sphere of work; the Gothic philosophical novel this review is dedicated to. It has been adapted multiple times for radio, television and the movies, but aside from a very few, they all seem to miss the point of this story.

The figure of Dorian Gray and his vaguely implied Faustian pact has cast a long shadow over Gothic and horror fiction, elevating the character and concept to a fame the original book has struggled to match. I'm sure most people know of Gray, but fewer know of the book itself. They know the character through the movies, where erotic elements have been added to appease a sex-hungry public in an age where many might consider romance to be dead. But this novel is so much more; it's a biting commentary on the society of the time, but without Wilde's traditional wit. This turns it into a far darker offering than his comparably fluffy plays.

The basic synopsis is well known and well worn. Gray, in the full flush of youth, curses a recently-completed portrait which captures a beauty which will inevitably fade. Through a disastrous romantic escapade with an actress, Gray sees the painting begin to change in a subtly unpleasant way while he remains pristine. This is the basic premise, but what many people will fail to grasp is the principles behind Gray's actions over the course of the novel. In his affair with the actress, there is nothing sexual; he falls in love with her acting ability, which brings life to the Shakespearean roles she performs. Later, when he resolves to use the painting's "gift" to experience life as never before, it is focused on the aesthetic wonders of life and experiences that heighten his sensations of the world (which, yes, includes the popular drugs of the time such as opium). We're never given exact details of his pursuits beyond his passing passions for music and jewels, but it's never stated once that he does anything sexual. It's all about the aesthetic beauties of life and gratifying his senses, in addition to a streak of experimentation that I'm sure most people will understand in some way. He also, at several points in the novel, exemplifies the Victorian upper class stereotype (and often reality) of never wanting to talk or thinking about things that were not "nice".

Alongside Gray are two characters that must not be forgotten. Lord Henry Wotten, an unrepentant and opinionated hedonist who influences the impressionable Gray, is arguably the one responsible for the events of the novel, even though he knows little of Gray's true nature. Basil Hallward, the painter who creates the eponymous picture, is Lord Henry's antithesis, being humble and morally upright. He is also gradually undermined by his complete infatuation with Gray as his ultimate muse (those who wish to see otherwise in Hallward's proclaimed "love" may do so, as I'm sure many at Wilde's indecency trials chose to). These two characters pull Gray in different directions, and provide mediums against which to compare Gray.

From a simple reading perspective, the prose can get a little difficult to swallow as Wilde goes into long philosophical expositions on Gray's inner thoughts, and a large portion of the central book is dedicated to explanatory time-skipping. But these parts inform and strengthen the experience, and key pieces of the narrative are scattered in within them. Without that additional exposition, you wouldn't understand Gray's progress through life half as well. Wilde's style, in contrast, helps convey the emotion of situations expertly and succeeded with a few lines in turning my sympathy for Gray into utter disgust - that's something a very few books have ever managed to do in my experience.

The story as a whole is highly enjoyable, and I recommend that you seek out a complete edition of the book rather than any abridgment or any but the most fanatically faithful adaptation. But for those who have seen Wilde's plays and expect light comedy and titter-worthy lines, be warned. There is little to no comedy in this novel, it's biting satire and mature philosophising people won't typically associate with Wilde. But in doing this, I'd say that Wilde created one of his finest works. and a true piece of literature. Regardless of its influence in horror, its place in the canon of fiction should not be ignored. In an additional note, the complete reading upon which this review is based - with narration by Edward Petherbridge - is top-notch and a worthy edition to any CD or audio collection. If you can find it...

9/10.