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Releasing July 30: Lost Station Circé

It's happened. It's here. After a nerve-wracking wait, I have a date.  Lost Station Circé , the second entry in my Cluster Cycle ser...

Sunday, 27 August 2017

Researching a story, and how Wikipedia helped me

Writing fantasy and science fiction may seem like the easy get-out clause for creating detailed settings and such - I mean you could just make things up on the fly. How wrong you are. In even the most fantastic worlds, you must do some degree of research, otherwise your work just comes off as the meanest kind of fantasy. Once I didn't research, but now I do. Obsessively in some cases. And I have Wikipedia to thank.

Back when I was in my mid teens, I didn't think that much about what was real or possible, only what I wanted to create. The laws of nature and physics meant nothing to me. But then I got interested in Wikipedia, in creating and maintaining articles on subjects that interested me. And that was when I learnt about references, finding sources and backing up the statements within articles. Over five years of writing for Wikipedia alongside my normal writing work, I've created six Featured Articles, over seventy Good Articles, and contributed to a number of other collaborative projects within that space. And all of that work taught me about research. It got me interested in creating a solid foundation for my work that people could properly relate to. That was when my writing truly began to grow.

My approach now is to create realism in my fiction whether it's fantastical or not, something I know several other writers have done successfully. If it's based in history, I research the period it's set in, or the culture I'm emulating. If it's adventure, I don't bend the laws of physics to suit circumstances or contradict my earlier statements on something for dramatic effect. If it's fantasy, I make sure the surrounding culture doesn't look like something from the dark dreams of a Lovecraft or a Cussler, but instead is a grounded society with structures and beliefs we can all relate to. If its science fiction, I make sure the technology is believable even in its most hyper-advanced forms, and if there are aliens I try not to fall into the trap of making them too humanoid so people in rubber suits can play them.

Sometimes online research is enough, with scouring of the internet to find information on different cultures and new technologies. Other times I've needed more traditional books. I recently purchased a book on Edward III to properly write about some of the background stuff in my latest in-progress work, a story that weaves a conspiracy-laden adventure with real history - the main different from Dan Brown's work is that my societies are purely fictional but built upon the firmest foundations of history and human nature. Yes, the Illuminati existed in this world, but they did actually get destroyed in the 1780s, and they were never about controlling the world - they were a group pushing for wider education and enlightenment in a conservative and Church-controlled Bavaria.

In fantasy, there can be a tendency to go to extremes because a setting allows it. While I'm guilty of that to a degree, I also use history and humanity as a reference. There is never just one side to a story; even the worst tyrant has a reason for their way of thinking, a catalyst that set them upon this path. There are no heroes, no villains, only people whose views of the world are at odds. Similarly for my science fiction, it's based around realism in technology, possible or even mildly probable courses that humanity could take, ways in which the world stage could change. Humans are weak-willed and can bicker, but they are also strong and can help each other. This dual nature isn't something to be smoothed over or exasperated, it's something to accept and use.

None of this might have happened by this stage without Wikipedia and its focus on sources. I've had to be strict with myself and some of my wilder ideas. But then I do the research, and see how I can do something even grander or more shocking to the reader while still staying firmly within laws and concepts of the real world. No need to bend the rules for drama's sake. The rules help magnify the drama playing out before you.

Sunday, 13 August 2017

Down Time - Elation and Frustration

As I learned comparatively recently, August is a period when sending submissions to agents and publishers is akin to firing an arrow at a corpse and expecting it to jerk in pain. That's because August is the time everyone chooses to go on holiday. It was also the time when I was exhausted enough to take a week off from my work, something I haven't done that often. Taking a break is something that is both relieving and terrifying for me.

As an act of relief, it is almost certain that I will be thankful for it. I normally write Sunday to Friday, averaging around three to five pages per day, which equates to a thousand to two thousand words per day by my estimates (though the way my word counter works I need to do several double takes to adjust for counting non-word characters). It is a somewhat grueling schedule, and while I could increase it greatly, my writing quality and own well-being would suffer as a result. Some time off also gives me time to read books, experience other stories that I might otherwise ignore or put to one side, and just let my mind take a rest from the entire story writing process.

As to the first two points, I should explain. When I'm working, I can end up isolating myself from a lot of exterior influences so I can focus on my work. While that can be counterproductive if I cut myself off entirely (which I certainly don't do), putting too much external stuff in my head during working hours can be detrimental to the flow and originality of my work. Example; one of my earliest completed longform works is highly derivative because I used a lot of external stuff as inspiration without due care and attention. If it's an audio or video thing, then it can cause me to stop and focus on that rather than work. Unless it's music, in which case I can work with that and it often helps me construct my mental landscapes and characters. As to the last, I work on my stories constantly in my head - including several stories at once - so taking a rest allows my brain to kick into a low gear and relax, which can give rise to some interesting new ideas when I return to work.

Now to why a rest can be a terrifying prospect. Mainly it leaves me open to the dangers of boredom. I suffer periodically from boredom. I can normally fend this off by walking absolutely miles or going for a cycle ride or doing stuff around the house, but when I just want to relax, I can be difficult to find things. I'm not an avid gamer as I find many games have an unpalatable time sink effect on me, while other pursuits can seem somewhat dull or repetitive. When you can look at the spin of a DVD and remember the entire plot even if you haven't watched it recently, it can get a little difficult finding new things. At the same time, you don't want to be tied to your computer again as you've been essentially tied there for however long it was since your last rest.

But there is also the danger that I might begin losing my edge. I was afraid for the longest time that if I once stopped writing I would lose the spark and skill I had been nurturing since my late teens. Silly, I know. A true writer never forgets, they only need to find the write story or subject, and the words will fly from the typewriter at mach speed. I also need to be aware of the strain to my fingers. Being susceptible to RSI (repetitive strain injury) means that fingers flying across the keyboard can result in the finger joints aching or even hurting if I really push myself. Because of that, I need to watch myself. I've even given myself sore fingertips from a really long session of keyboard crunching to finish a chapter when I set myself a deadline.

Breaks are wonderful and terrible. They give your mind the chance to relax after too long contemplating fictional scenarios, while they also leave you vulnerable to the various negative influences of the world around you and make you realise just how much writing is a part of your life. Either way, breaks are a necessary part of a writer's life. Without breaks, you will burn out, or turn to means of staying active that are more than repulsive to anyone wanting to live a full and healthy life.

To those who are on break, and those who are writing, I have this to say; keep writing, and keep taking the breaks you need. And above all, enjoy what you do.

Sunday, 6 August 2017

Reapers are a Writer's Best Friend; Part 5 - My Take

Let's face it: death in all its myriad and repulsive forms is an inseparable part of life. It's the yin to the yang, the other side of the coin. Nere the twain shall meet, yet one cannot exist without the other. But the problem is that death is liable to be treated in popular media in a way that might skew its place in people's lives. Sure, there are plenty of ways in comics, movies, television, books and games that treat death with the respect and gravity it deserves, but there are just as many who treat death as an almost-trivial means of advancing the story.

In previous posts, I introduced my plan, then went on to look at deaths in books, movies, television and video games. This week, I'll be putting forward my own views on character death and how it can be used and abused, with reflection on my influences. Some of the work I'll be mentioning is currently published, while others are not. Please bear with me.

Crystal and Sin, my science fiction story focusing on the clashes of five individuals with wildly varying personalities, features several instances of death. These include side characters and secondary protagonist and antagonists, many of whom drive the plot forward through the events which in turn lead to their deaths. Assassin Jirou faces her father - who trained her as a child soldier in the Mars Wars - and abandons her capture mission to kill him. She succeeds, defying his psychological abuse, but finding out things about him and make her deed harder to bear. Main character Aiden Jonas is slightly different; portrayed as a sociopath, a flashback reveals that he watched the woman he loved cut to ribbons, and his then-unstable mind focused on killing those responsible, resulting in a notorious killing spree and his reputation as a psychopath. One element of death that is not overly emphasised is the origins of main heroine Crystal; as she was essentially a cloned version of the daughter her 'father' never had before his wife's natural death, it was only through the creation and disposal of multiple early failures that he created Crystal. This process also saw the creation of main antagonist the Empress of Sin, who is technically Crystal's older twin and seeks revenge against Crystal's creator for his actions.

In The Leviathan Chronicle, my recently completed fantasy story, the tone is considerably darker and death appears in more unsettling forms. The massacre of Astarte's family, which sets her on her path of vengeance, is one of the milder things there. Elathan's guilt over the death of his lover Paimon forms the core of his personal development. The burden of death upon her is the central drama of Uriel's crisis of faith concerning her role as "Sinbearer". The theme of death and how people respond to it also forms a core part of the overall story. There is also the irony that the gift of Concord, a magical contract made by the god-like Powers with many of the main characters, is triggered when people are on the edge of death. It also shows how futile and pathetic death can be in the middle of a war where everyone thinks they're in the right.

In my current adventure project - working title Helena - my titular heroine is brought into the fold of events by two things; the murder of her close friend Nariv, and how this connects to the death of her father when she was young. Her father remains a powerful influence on her life, reflecting her choice to uncover the past and face off against the mysterious organisation that attempts to stop her. She also follows a trail of clues left by her father to ancient sites across the world, unpicking the riddle he left for her piece by piece. In this case, the death of Helena's father is not only a catalyst for what she does in the story, but also how she was formed as a character, and gives her a deeper reason to continue pursuing the mystery in the hope of finding answers.

It's still pretty early in my writing career, so the number of variations on death I've experimented with is limited. But those I have used are types I found appealing; death as a meaningful demonstration of what the story is about, how the characters can change in the face of trauma, and what death can mean for others.