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Releasing July 30: Lost Station Circé

It's happened. It's here. After a nerve-wracking wait, I have a date.  Lost Station Circé , the second entry in my Cluster Cycle ser...

Sunday, 30 November 2025

The Angry House — The Next Stage

 I've been chronicling the progress and development process of The Angry House, a horror audio drama produced by Alternative Stories. I've already talked the OG awards, and a long behind-the-scenes where I detail the cast and recording progress as a log. Now, the climax.

The next major stage of things was selecting which of the many takes would (provisionally at least) form part of the final cut. I was more than prepared for some heated debate over which take was better or worse, and listened to each and made notes on advice from Chris Gregory. I had to bear in mind that these were the raw audio from Studio Orpheus, without sound re-balancing or positional changes or effects or anything. I had to pick from a number of bits and pieces, and sometimes there were sections of a take that didn't quite fit with the rest, so (as previously outlined) there were some bits of takes that sounded better overall and could be spliced into the whole.

When it came time for us to actually decide, I had listened through the lot and I was prepared for some measure of combat. As it turned out, only one of the takes had any kind of contention around its suitability, but Chris decided to go with my option as a working basis and see how it meshed with the rest of things as a whole. His choice...seemed off to me, which was the best metric I could give for many things. That it was 'right' or was 'off' when it came to both the emotional resonance and the flow from one scene to the next. As to the other takes, we were in united agreement over which whole takes to use, and which bits to splice in where needed.

I also learned something interesting about my writing while talking with Chris. If you read the dialogue just bald, without actors or characterisation or atmosphere, it can seem quite shallow. But because of the scenarios I've created, because of who the characters are in the context of the story, they're actually quite deep and challenging. One bit in particular, where the actor for lead character Harry Wells, Charlie Richards, had a long sentence that needed to be said quickly and with emotion after flipping immediately from a barely-controlled calm. We needed SIX TAKES to get anywhere near right. That kind of thing, a scene turning on a dime more than once, or character interactions that make things so powerful, are the place where my lines were challenging for the actors. And engaging, I hope and believe. They certainly seemed to be having a great time.

The next stage was listening to the final assembly to make sure the takes that we agreed upon were. And when you're listening back with cleaned-up audio and some added directionality, it really adds something. It wasn't the final product, but it was quite a thing. Helped by the fact that part of why I was listening through was not only to judge the takes, but to find any issues. And...there were a couple. But I'm not calling out anyone, these will happen to the most highfalutin production houses and Chris Gregory is a very busy man. It's just...don't go in expecting perfect and then getting mad about it. It doesn't help anyone and only causes problems further down the line.

To quote Chris Gregory following my initial feedback: "Well this went well!" Agreed, and relatable.

But when the final edit came in...oh boy. I think it's enough of a compliment to say that after the initial check of the redone end-to-end reel, I listen again and...just forget I was listening to an in-progress thing. The scenes flowed together well, and it just sounded like a radio play you'd hear on BBC Radio 4 or 4Extra.

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The Angry House is set for release during December 2025 on these podcast platforms; Spec Fic Radio Theatre, Alternative Stories and Fake Realities, and Pen to Print Write On! Audio.

Enjoy a Christmas time spook fest. Are you prepared to join our characters in entering 'The Angry House'?"

Sunday, 23 November 2025

My Anime Life: Zetsuen no Tempest

I hadn't intended this to be the week's post, but I came down with a nasty flu, and this was ready, so I'm doing it now.

In this newborn article series, I've already talked about The Apothecary Diaries and Blood-C. Now I'd like to highlight a series you may never have heard of at all. Zetsuen no Tempest (officially localised as Blast of Tempest) began life as a fantasy drama manga co-written by Kyo Shirodaira and Arihide Sano, and illustrated by Ren Saizaki. The same year the manga concluded, an anime television series was created by Studio Bones and adapted by Mari Okada.

The storyline is...something. The initial premise is that following the death of his adoptive sister Aika, Mahiro Fuwa finds himself allied with Hakaze Kusaribe, a member of a mage clan dedicated to the Tree of Genesis. That clan has splintered, with a large faction seeking to awaken the counterpart Tree of Exodus, which causes giant seeds to appear and wipe out nearby populations. Mahiro seeks out lead protagonist Yoshino Takegawa, a loner who was friends with himself and Fuwa. Since Fuwa was killed with magic, Yoshino and Mahiro ally with Hakaze to find Fuwa's killer, ending up caught in the plots surrounding the Tree of Genesis and its plan for the world.

That sounds like I've given away the whole plot, but I assure you I haven't. The plot takes lots of twists and turns, yet it's paced out fairly slowly. The core drama is how the three core characters--Yoshino, Mahiro and Hakaze--deal with the unfolding path of events and the truth behind the conflict of the Genesis and Exodus Trees. The magic system used here is robust and unique, with mages of the Tree of Genesis sacrificing pieces of modern technology to grant them charges of magic, which themselves have a strict limitation on what they can and can't do.

Technically the initial goal of Hakaze to retake control of her clan is resolved within the series' first half, but the plot continues well beyond that point and builds to a compelling finale that had my head spinning in a good way. There is some repetition of scenes and information here and there, especially in flashbacks, but the writing was good enough that the repetition didn't feel like a drag. Plus, with how overwhelming some of the plot can be, some reminders here and there are a good thing.

Perhaps what brought this series to mind for the next "My Anime Life" article is Overly Sarcastic Productions' Trope Talk video on "Haunting the Narrative". The character of Aika Fuwa, who is dead by the story's opening and only seen in flashback, is the definition of this trope. Her influence on the current narrative is profound, and we do get a good look at her personality and actions, but she never features in the present storyline. Her relationship with her secret lover Yoshino and adoptive brother Mahiro is complicated to say the least, and drives much of the character chemistry related to the two. She is also the sources of some humour, which can be sorely needed as this is otherwise a pretty serious and grim plot.

Last time I didn't feel the need to comment on the anime itself beyond narrative, but here I think it is appropriate. There are some parts of the story which, to be honest, can drag. I may find a verbal debate lasting two episodes interesting, but most would be bored to tears. The animation is engaging enough that some of the boring bits are tolerable, but it's the musical score by Michiru Oshima that forms the backbone of most scenes. A grand orchestral score, it's never used in the wrong place, and despite a surprisingly small number of tracks spread across twenty-four episodes I didn't get the feeling of "oh, this one again again", but instead "oh, I know what this scene is about".

Sunday, 16 November 2025

My latest video -- Narrative in Video Games: An Author's Retrospective

 So, over the past year, I've been more serious about creating a multimedia presence for myself. That includes versions of my podcast episodes, game playthroughs including a long one of Sphinx and the Cursed Mummy with a restored content mod, and the new endeavors: videos that are more standalone projects which look at different bits of media I like or topics that I feel need more dedicated time and energy like using video clips. I've done Fabula Nova Crystallis, I've done the Bionicle movies, and now...video game narratives.

In this decided non-exhaustive look at narrative in video games, we go through their history, different attitudes towards them, how they are used, and some of the unique mechanics present in the interactive space. I hope it's enjoyable


YOUTUBE LINK

Wednesday, 5 November 2025

My Anime Life: Blood-C

Not quite in time for Halloween, I know. But I had a more important post to put out, so instead here's a late theme-appropriate article, the second on the "My Anime Life" series. This time we look at Blood-C, the third anime project in Production I.G's Blood franchise. A collaboration between established Blood staff, and manga collective CLAMP, Blood-C became notorious in its time due to its frequent usage of graphic violence, which was censored in Japan and caused it to be banned in mainland China.

The initial set-up is deceptively simple; Saya Kisaragi is a shrine maiden for the local Shinto temple run by her father, and is something of an airhead at school. But at night, she fights monsters in the surrounding woods dubbed Elder Bairns. People in the village start falling victims to the Elder Bairns, who speak with Saya and accuse her of being a traitor to an ancient covenant. The storyline is something a hybrid between a slow J-horror style creeping dread and unease, and the more action-oriented style of earlier Blood projects. The storyline is concluded in the movie The Last Dark, where Saya is in pursuit of forces tied to the series' events.

To say Blood-C is an acquired taste would be an understatement. Its pacing is purposefully very slow and cyclical, with part of the unease coming from how different events either don't seem to impact each other, or repeat in a kind of forced normality which grotesquely contrasts against the monstrous attacks of the Elder Bairns, many modelled on pre-existing Japanese yokai. Saya's character goes from innocent and air-headed young girl to someone who could easily dice an opponent with her sword in the blink of an eye, and some bits of the lore aren't explained fully until after the series has ended. The characters are also deliberately shallow, with a late-stage twist explaining it in a way I found interesting, but likely wouldn't sit well with a lot of people. It also does became very graphic. For once, I fully understand the censorship it received, because...yikes.

This commentary also partially extends to the movie The Last Dark, which is technically very impressive, but the tone is starkly different. It can still be quite violent, and there is a lingering dread that forms part of the horror, but it feels a lot more like a retread of the original Blood: The Last Vampire than a follow-up to Blood-C. It does properly wrap up the story, and Saya gets her wishes fulfilled, but it doesn't have quite the right kind of oomph. It's something I would watch to close out the story rather than as a good story in its own right. And to enjoy the animation and music for both, which are really good.

So...what about this? I can see why Blood-C is the black sheep of the Blood franchise. It deliberately adopts a tonally dissonant approach to its narrative, has a major plot-altering twists that I personally didn't see coming first time, and a movie that shifts tone yet again and makes the two feel like the products of entirely different teams (they're not, it was again a deliberate artistic choice). Should you try it? Well, maybe, I guess. At your own risk.

Sunday, 2 November 2025

New podcast episode: Mass Effect!

 It's finally come to pass! Several months ago, before I recently went down to be in at the recording of my audio drama, I put together a script and recorded it. It was my thoughts on Mass Effect, a series I do enjoy but that I also have some major gripes with. Herein are my thoughts in audio/video form.

Also, today, I saw if I could do something with my aliens in Belle Époque era idea, which had thoroughly stalled. I think because I wasn't actually using humour. At all. And in these times, humour isn't just an option, it's a necessity. We must laugh, and though laughter trimuph! So before the episodes below, have a sample of some dialogue that flowed out and had me laughing when I re-read it. Two Parisian gentlemen observing a fellow diner.

And now, the YouTube and Spotify links to the penultimate episode of this year's Author Talks, diving into the realm of Mass Effect.


YouTube Version


Spotify Version

Sunday, 26 October 2025

The Angry House -- Its Author's Behind the Scenes

 At the invitation of Alternative Stories's Chris Gregory, I've created this behind-the-scenes article-come-production diary for 'The Angry House', an audio play in the horror genre that I wrote for the Pen to Print Awards. You've got the opening section of this story from several months ago, when The Angry House won their Audio Play Competition, with the most significant part of the award being that the play would be produced by Alternative Stories, an audio production company that you may know for Emily Inkpen's Dex Legacy project. I was sort of acting as an assistant for Chris, as well as having input as the original play's writer. I initially thought "eh, split into two articles", then I decided "nah, do a longer article after it's been recorded". That recording date was Monday 20th October 2025.

One thing that I was expecting, but turned out to be both more or less harrowing overall, was the edits that came after the script won the award. Just because it won doesn't mean it was perfect. For one thing, because of the script's inspirations in late 19th to early 20th Century pieces, I needed to update the language to be less formal and--by modern standards--stilted. After that came scheduling meetings, and after that a full hour and a half dedicated to just going through the script with Chris, reading through it, checking for anything I'd missed on a first pass, trimming out some bits that were maybe a bit too 90s. Because the play is set in 1999.


After that, there was the casting, and on my end that included listening to reels as they came in and once everyone had auditioned who would audition, it was time to make the choice. Two of the actors were the only ones to audition for those parts, and thank goodness because they were very good for those roles. The other two were a choice between four or five a piece, and it was a bit of a process narrowing it down to the final choice. We only needed four actors for the roles, as I'd deliberately wrote it to be a small cast, and I was able to get two of the actors to double up roles.

Then, on this last Monday, there was the table read. For those who've seen behind-the-scenes stuff from television or film productions, a table read is basically a run-through of the script so people can get a feel for it. In this case, it was a virtual table-read with some scenes done out of order to accommodate for one member of cast that needed to head off in a hurry. It was also a little longer than expected, as I had added some extra bits at Chris's suggestion for one of the cast members who initially had just one scene. Oh yes, the cast. What a cast it is, all Alternative Studios alumni and with notable CVs in their own right. The recordings well done by the time this goes up so I don't think it should be a bother to reveal them. The cast is;

*Charlie Richards as Harry Wells -- An actor who among other things worked on Emily Inkpen's Dex Legacy as Ren Dex, and also appeared in a recent production of The Play That Goes Wrong.

*Marie-Claire Wood as Agnes Wells -- An actor with range, with credits across multiple Alternative Story productions, feature films, television and classical theatre.

*David Monteith as Gerald Fairly -- A voice and mo-cap actor who has done extensive voice-over work across podcast, films and video games. To some he is Minister Rizet from Emily Inkpen's Wasteland, to others Neueirus from Metaphor re Fantazio or a number of voices in Baldur's Gate 3.

*Sarah Golding as Samantha Gregory -- Creator of Quirky Voices, a versatile actress with too many credits to roll off. Just...so many.

The table read went surprisingly well, and it was still a little odd hearing my words out loud from someone's lips other than mine. Or with the cast of actors I've got as simulacra in my head to bring them to life. I was braced for rough reads, fumbles, awkward moments. There weren't many, just a couple of edits that needed to be made; one based on a suggestion, and one that was a genuine mistake. There was also the question of accent, which was mostly RP (received pronunciation), but there was one Devon accent needed and some question about the kind of RP to be used. I also had to account for the fact that the actors were doing it virtually over a Zoom meetings call, so...not ideal. It wasn't a studio environment with specially-designed microphones and a sound-proof space. There were also a couple of casual interactions that were just funny and broke the ice a bit.

With that cast, and joined by the production crew including Chris and myself, we gathered together at Orpheus Studios in London. After, of course, slightly losing my way. Cities always do that, it's always one door further back or further on than I think it must be. The rest of this article is more in the line of a journal or diary. So...enjoy.

(The events of the day during recording start at time codes.)

Cast and Crew at Tea

10:30-ish; At the studio. At this moment, the actors are warming up. The likes of "pepperoni macaroni" and lip burbles are emanating from the green room. I struggle not to burst into unseemly fits of laughter. The sound engineer Richard Campbell is setting up, and the studio is preparing to enter into the realm of "oh help I'm really going to be listening to my dialogue being recorded". The set-up is a large soundproof room with four mics and two booths. The first scene recorded is Scene 3, with Charlie and David. Marie-Claire is a little late, due to other commitments. Edits were required due to some issues related to repetition of some phrases or some odd wording.

11:02: Marie-Claire has manifested during the second take. The takes are going quite well so far, with some adjustments and talk with the actors to get the right tone for scenes. After a time between scenes where we chatted in the green room, we dived into the first scene. Some stumbles, but otherwise some good chemistry appearing to help get the scene on point with the different character interactions. Always important. Golding also doubled-up the voice of another bit part, which was a huge help. After the scene was completed, we completed some isolated parts for a smaller part that book-ended some scenes. Genuinely moving.

12:15: The beginning of another session with lots of stuff. A scene with a lot of dialogue, including some bits of humour that I was afraid would sound better on the page. Turns out, they sound great. It sounds strange in a way, without the sound effects or anything else, but there is a feeling of it coming together. Also, some questions about pronunciations. And then....LUNCH! (or rather, lunch, which wasn't that great in my case, because eating out for me is like spinning a semi-rigged roulette wheel)

Sound engineer
Richard "Orpheus" Campbell.
Image courtesy of
Chris Gregory,
Alternative Stories.

14:11: Back onto scene recording, an emotional scene now and struggling to keep my head straight after the phenomenon of lunch. This one needed some more fine tuning for the script, specifically some word choices so that the actors could have the dialogue flow better. This bit is really showing how much smaller inflections and additions from the actors can make the scene fully come alive. Also the scene in particular is a pretty pivotal and emotional one, so we needed to do an extra take to get as much of it down as possible. And then David had to do some extra bits for a smaller part.

15:24: Next was a very long two-hander between Sarah and Charlie. It's a long and narratively-important scene, and also one with some pretty intense content. Sarah is a great actress, and Charlie was coping very well with a pretty chunky sequence. And yet more pronunciation. Also some small adjustments needed, one in particular at Charlie's suggestion. It's the one that went the best at the table read last Monday, so as expected this went fairly smoothly.

16:24: After a tea break once the scene was completed, we headed into another scene that was a three-hander. It seemed to go fine overall, although the names of some of the characters did somehow derail a performance or two--plus the banter--into the cursed realm of She-Who-Will-Not-Be-Named-Ever-More. Overall, it's been going well. Only two scenes left to go; the two final ones obviously.

16:44: The penultimate scene, which has a prolonged period of one person both narrating a scene and being part of it, and this one went so incredibly smoothly. The only one that didn't need three takes, only two. And this was the one scene at the table read we didn't have the time and facilities to go through in full. Moving forward, we hit the final scene, where all the actors came together to perform in one crescendo. We were all feeling a little tired and quite relieved. I got the chance to set the opening fear factor of the scene (on a scale of 1 to 10, a solid 6). The first run went well, although there was some adjustment to tone and wording needed. That seems to be the running theme. Once the big scene was completed, and a b-roll for the final section was recorded, we moved onto Charlie's final narration. He got it first take essentially, but we took a second for the sake of safety.

Recording wrapped up bang on 17:30.

There was of course a nice post-wrapping meet-up at a local pub, where I spent some time with them hearing stories and enjoying the vibes, but I'm not usually someone who stays out late. And I needed food. So I regretfully bowed out, but not because I didn't want to stick around despite being with this small collection of people since around 10 AM that day. It's no exaggeration to say I loved my time during this recording, working with these actors, and I look forward to both the rest of the production cycle, and potentially working with these cast and crew on something again. If the opportunity ever arises.

Lessons I've learned during this session that I shall take forward.

*I have an ear for general mood, but Chris beats me hands down when it comes to particular inflections and line-to-line needs.

*I have a knack of creating complicated sentences and long stretches of dialogue that can easily trip actors up, but that they also love getting used to.

*I must prepare to clarify pronunciations for words that I might think "Really? That needed clarification?"

*Editing on the fly is a necessity up to even this stage when everything's recorded.

*Adlibs aren't dead, and in fact can and will pop up in unexpected places to often enlivening effect.

*Actors in the green room and the pub, and the recording box, have a filthy sense of humour. More please.

*It's never one and done, even if the first take was so good it might as well be. A second is always taken. Sometimes it can run to 4+, or bits of a scene may be re-recorded in isolation.

*Having visited London three times in ten months for various reason, I'm decided: I don't like London that much compared to Oxford or Bristol. I just don't vibe with it.

*I really love being part of a diverse group of people, be that based on ethnicity, background or sexuality.

Thanks to everyone. And here's to the next phase, for all of us.

Cast and writer after recording; 17:40, 20 October 2025, Orpheus Studio in London. From left to right; Sarah Golding, David Monteith, Thomas Wrightson (me), Charlie Richards, Marie-Claire Wood. Image courtesy of Chris Gregory, Alternative Stories.

Saturday, 18 October 2025

Next Time on Dragon Ball Wrightson...

 This is gonna be a short, sharp, sweet post. Next week will be a long and involved post on the production to date of my audio play 'The Angry House'. So this week, I'm posting a little early today (as I need to travel down) with some stuff that may tide readers over if they would like to read until next week, when stuff will really be happening.

*A Writer's perspective on Baldur's Gate 3: One of my recent favourite posts, mostly because I got the chance to talk a lot about something I really enjoyed.

*Mononoke yokai explained — For Fun!: By some strange mechanism, my most popular post on the website ever.

*Review – Novel – Stephen Cox’s The Crooked Medium’s Guide to Murder: My latest review of a genuinely great story, the author's first indie title.

*A (reasoned) defence of Ghibli's Tales from Earthsea: My second most popular post recently. And it's in the title.

*Writing and working for a future beyond sorrow: A piece that I wrote after s*** hit the fan in North America when a certain senile certifiable lunatic got re-elected.

*Short story - The Village: A two-part short story that I published here. Something you may enjoy for the spooky season.

See you next Sunday!