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It's happened. It's here. After a nerve-wracking wait, I have a date.  Lost Station Circé , the second entry in my Cluster Cycle ser...

Sunday, 25 June 2017

Reapers are a Writer's Best Friend; Introduction

Let's face it: death in all its myriad and repulsive forms is an inseparable part of life. It's the yin to the yang, the other side of the coin. Nere the twain shall meet, yet one cannot exist without the other. But the problem is that death is liable to be treated in popular media in a way that might skew its place in people's lives. Sure, there are plenty of ways in comics, movies, television, books and games that treat death with the respect and gravity it deserves, but there are just as many who treat death as an almost-trivial means of advancing the story. This post is in the form of a basic introduction to the concept, recurring themes, and my goal with this post series.

So what makes a good death in fiction? Well, it depends on the genre, the scale and the setting, and also on how you want to tell the story. Deaths in the main cast can prove a strong catalyst for the story depending on how you lead up to them, while supporting characters carry less weight and are consequently more liable to slip into the background of importance. A villain's death or expected death - whether just or ironic or even humiliating - is an expected and consequently overused trope. Quite often it's the main protagonist dealing the blow, or failing that trying one last time to save them despite their villainy. Widespread death of a population can also form both a background and catalyst in the story - these can be caused by plague, human agency, or widespread disaster.

In a murder mystery or thriller, a death acts as the catalyst for the entire story, and can be anyone with anything as long as there's a kind of reason and logic apparent by the end of the story; it also has a realise on the type of genre featured. It can be a single isolated death driving the characters forward, or a series of murders leading them on. Everyday stories don't tent to feature death except in a natural form. In fantasy and science fiction, death can be treated rather more freely, even to the point that none of the characters die at all. It is also more likely to be highly fantastical and perhaps even clean due to the nature of the death.

The type of story the author wants to tell also affects whether death plays any part. Young children's fiction generally avoids the topic for good reason. Older children and young adult stories can more frequently involve it, but often in a stylised form. Adult fiction more often brings forward realistic and messy deaths where applicable. In general, various factors contribute to how death is introduced and handled , varying from author tastes and genre to the story's setting and tone.

Over the next few weeks, I will be creating several articles that look at particular deaths in different media, and how they impact and advance or conclude the story. My articles will concern death...

In books.
In movies.
In television.
In video games.

Finally I hope to look at how my own character deaths are created, and the lessons I've learnt over ten years of evolving my style. So until next week, please look forward to it. See you then!

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