Characters. They are the backbone
of any story. Whether Joyce’s Ulysses, or the epics of Tolkien and
Martin, or the most realist and modernist of novels that make you want to curl
up and think about how we live in a society, it’s borderline impossible to
write a story without at least one character. It’s relatively easy for many to
write about the singular first-person narrator’s path through life, or a love
story with two or three people, or some conflict of one versus either another
one or a group of many. The real challenge, and perhaps the most rewarding
style for readers and writers alike, is the ensemble cast.
Art from 13 Sentinels: Aegis Rim |
What do people, be they authors
or readers, mean when they talk about an “ensemble cast”? Ensemble as a term
can apply to groups of people (musical ensemble), or groups of objects such as
buildings (an industrial ensemble). In fiction, it tends to refer to a group of
characters that gets roughly the same amount of focus each across a story. The
frequency of the ensemble depends on the medium. In film, where focusing on one
character is easier, ensembles tend to be the subject of grand scope titles, or
smaller independent productions. Ernest Mathijs in his essay ‘Referential
acting and the ensemble cast’ argues that ensembles are an important tool
for eliciting emotion in film, and applies the term both the groups of
protagonists, or monster swarms such as zombies and vampires.
In television, the ensemble is
almost required in many contexts, particularly sitcoms. Think of Friends
or Cheers, where even with a debatable “main” character or couple, there
was a large cast of primary characters who got roughly equal screentime. Video
games naturally skew away from ensembles as their design places narrative focus
on one character, the playable lead. Only in a few, like the Mass Effect
series, 13 Sentinels: Aegis Rim or Final Fantasy XIII, do we get
roughly equal focus on a large cast. And even these examples tend to have
representative characters: Mass Effect may be an ensemble, but Shepherd’s
the star attraction.
For ensemble casts, books are
paradoxically easier and harder. Easier because there is less creative and
functional restriction than there are for film, television and video games. The
imagination is limitless, and so are the number of characters one can put into
a story. But that strength is also a weakness. The imagination is limitless,
but writing skill isn’t even in the best writers. Creating one, two or three
characters and a number of smaller side characters is easier than giving each
character the time they deserve, especially if you’re doing it in a single
book. For instance, the Bartimaeus trilogy thrives on the development of
a small core cast.
This contrasting ease and
difficulty means that, if the writer can’t juggle so many different characters,
there are going to be those who fall by the wayside. Or, worse still, if for
some reason the cast isn’t downsized, the whole comes across as underwritten.
There are exceptions and workarounds. A series following the same characters,
as in films and especially television and video games, can afford to spread
itself out. Sometimes, unusually, shallow characters or a lack of development
and explanation can be a stylistic choice. There’s also the gnarly question of
whether the antagonist can count as part of an ensemble.
There is also a natural preference to go for the trials of a single character. Juliet McKenna’s Green Man series is all about one man’s urban magical adventures, and it works as that. People can have limited storage space in stories for names and events, my sister being one of them, and keeping track of more than three to five characters can be tricky to say the least. I know people who have trouble keeping track of the characters of Dune and Foundation and other great series with more than one lead character. Including me TBH.
So, like the best essays, I can’t
just leave it without some opinions. Can you write good ensembles? Yes, take a
stab at writing a large cast with depth without letting too many of them drop,
and don’t be afraid if that’s not the way you go naturally. Must you? I’d
question there being a dictate to write in a way you’re not comfortable with,
as it always produces subpar work. Can villains be part of an ensemble? Maybe,
but they’re a bit of a wildcard.
And as a coda, the thing which
drew me to this topic in the first place. It was during the first stage edits
of my upcoming book Lost Station Circe. I have to be a bit vague with
some of this, because—to quote our lady of non-linearity River Song—“spoilers”.
The story started with a small
group of characters, two or three, as I’d done with my debut Starborn
Vendetta. But as I looked through the cast during the writing and editing
process, a tight-knit seven person crew aboard the rundown cargo ship Benbow,
my views began to shift. I saw them less as side characters, and more as
characters in their own right. I pushed this further in the edits, and by the
time it was going through line edits towards release, I had a cast of seven
individual characters that, I hoped, were developed and believable.
If you reached this point, thank you for reading. And I hope you either enjoy some of the stories I mentioned, or encourage you to seek them out.
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